* Added hair, facial hair, magic mirror * I forgot to commit the textures lmao * Use shader to fix hair color blending
71 lines
2.3 KiB
C#
71 lines
2.3 KiB
C#
using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.Preferences.Appearance;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class MagicMirrorComponent : SharedMagicMirrorComponent, IActivate
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{
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private BoundUserInterface _userInterface;
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public override void Initialize()
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{
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base.Initialize();
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_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
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.GetBoundUserInterface(MagicMirrorUiKey.Key);
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_userInterface.OnReceiveMessage += OnUiReceiveMessage;
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}
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private static void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
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{
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var hair = obj.Session.AttachedEntity.GetComponent<HairComponent>();
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switch (obj.Message)
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{
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case HairSelectedMessage msg:
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var map =
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msg.IsFacialHair ? HairStyles.FacialHairStylesMap : HairStyles.HairStylesMap;
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if (!map.ContainsKey(msg.HairName))
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return;
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if (msg.IsFacialHair)
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{
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hair.FacialHairStyleName = msg.HairName;
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}
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else
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{
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hair.HairStyleName = msg.HairName;
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}
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break;
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case HairColorSelectedMessage msg:
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if (msg.IsFacialHair)
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{
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hair.FacialHairColor = msg.HairColor;
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}
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else
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{
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hair.HairColor = msg.HairColor;
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}
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break;
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}
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}
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public void Activate(ActivateEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
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{
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return;
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}
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_userInterface.Open(actor.playerSession);
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}
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}
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}
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