Files
tbd-station-14/Content.Server/Administration/Rejuvenate.cs
dylanstrategie 17b31c417b Rejunevate now satiates hunger and thirst plus code quality (#456)
* Change Rejunevate to satiate hunger and thirst whenever applicable

* More progress

* One more before rebase

* Shit

* Bop obsolete using

* Verb will not show on non-applicable objects
2019-11-23 21:57:02 +01:00

58 lines
2.2 KiB
C#

using Content.Server.GlobalVerbs;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.Administration
{
class Rejuvenate : IClientCommand
{
public string Command => "rejuvenate";
public string Description
{
get
{
var localizationManager = IoCManager.Resolve<ILocalizationManager>();
return localizationManager.GetString("Fully heals a mob.");
}
}
public string Help
{
get
{
var localizationManager = IoCManager.Resolve<ILocalizationManager>();
return localizationManager.GetString("Usage: rejuvenate <mobUid_1> <mobUid_2> ... <mobUid_n>\nAttempts to heal the user's mob if no arguments are provided.");
}
}
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
var localizationManager = IoCManager.Resolve<ILocalizationManager>();
if (args.Length < 1 && player != null) //Try to heal the users mob if applicable
{
shell.SendText(player, localizationManager.GetString("Healing the user's mob since no arguments were provided."));
if (player.AttachedEntity == null)
{
shell.SendText(player, localizationManager.GetString("There's no entity attached to the user."));
return;
}
RejuvenateVerb.PerformRejuvenate(player.AttachedEntity);
}
var entityManager = IoCManager.Resolve<IEntityManager>();
foreach (var arg in args)
{
if(!EntityUid.TryParse(arg, out var uid) || !entityManager.TryGetEntity(uid, out var entity))
{
shell.SendText(player, localizationManager.GetString("Could not find entity {0}", arg));
continue;
}
RejuvenateVerb.PerformRejuvenate(entity);
}
}
}
}