* Pipe sprites * pipe copyright * SharedPipeComponent * Pipe Visualizer draft * missing longitudinal pipe sprites * expanded rsi states * pipe prototype fixes * Fixed pipe visualizer * PressurePump and VolumePump * VolumePump fix * PressurePump fix * Shared pump # Conflicts: # Content.Server/GameObjects/Components/Atmos/Piping/Pumps/BasePumpComponent.cs # Content.Server/GameObjects/Components/NodeContainer/Nodes/PipeNode.cs * PumpVisualizer Draft * ConduitLayer enum * PipeVisualizer update * halfpipe sprites * pumpvisualizer simplification * yaml unneeded proto removal * pump visualizer draft 2 * Pump overlays * pump rsi name * merge fix * PumpVisuals ConduitLayer * merge fix Co-authored-by: py01 <pyronetics01@gmail.com>
30 lines
925 B
C#
30 lines
925 B
C#
using Content.Shared.GameObjects.Components.Atmos;
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using Robust.Shared.Serialization;
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using System;
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namespace Content.Shared.GameObjects.Atmos
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{
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[Serializable, NetSerializable]
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public enum PumpVisuals
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{
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VisualState
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}
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[Serializable, NetSerializable]
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public class PumpVisualState
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{
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public readonly PipeDirection InletDirection;
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public readonly PipeDirection OutletDirection;
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public readonly ConduitLayer InletConduitLayer;
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public readonly ConduitLayer OutletConduitLayer;
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public PumpVisualState(PipeDirection inletDirection, PipeDirection outletDirection, ConduitLayer inletConduitLayer, ConduitLayer outletConduitLayer)
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{
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InletDirection = inletDirection;
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OutletDirection = outletDirection;
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InletConduitLayer = inletConduitLayer;
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OutletConduitLayer = outletConduitLayer;
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}
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}
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}
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