Files
tbd-station-14/Content.Shared/_Offbrand/Wounds/HeartDamageOnDamageComponent.cs
Janet Blackquill 5fa17e22a1 De-MPL Offbrand
2025-09-27 22:43:24 -04:00

38 lines
1.1 KiB
C#

using Content.Shared.Damage.Prototypes;
using Content.Shared.FixedPoint;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared._Offbrand.Wounds;
[RegisterComponent, NetworkedComponent]
[Access(typeof(HeartDamageOnDamageSystem))]
public sealed partial class HeartDamageOnDamageComponent : Component
{
[DataField(required: true)]
public List<OrganDamageThresholdSpecifier> Thresholds;
}
[DataDefinition, Serializable, NetSerializable]
public sealed partial class OrganDamageThresholdSpecifier
{
/// <summary>
/// The damage type this unique wound happens to
/// </summary>
[DataField(required: true)]
public HashSet<ProtoId<DamageTypePrototype>> DamageTypes;
/// <summary>
/// The minimum overall damage of the DamageTypes required to apply organ damage
/// </summary>
[DataField(required: true)]
public FixedPoint2 MinimumTotalDamage;
/// <summary>
/// The factor for converting incoming damage into organ damage
/// </summary>
[DataField(required: true)]
public double ConversionFactor;
}