21 lines
731 B
C#
21 lines
731 B
C#
using Content.Shared.Damage;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared._Offbrand.StatusEffects;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
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[Access(typeof(DamageOverTimeStatusEffectSystem))]
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public sealed partial class DamageOverTimeStatusEffectComponent : Component
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{
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField, AutoPausedField]
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public TimeSpan NextUpdate;
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[DataField]
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public TimeSpan UpdateInterval = TimeSpan.FromSeconds(1);
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[DataField(required: true)]
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public DamageSpecifier Damages;
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}
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