Files
tbd-station-14/Content.Shared/_Offbrand/StatusEffects/CauseStatusEffectRandomlyStatusEffectSystem.cs
Janet Blackquill 5fa17e22a1 De-MPL Offbrand
2025-09-27 22:43:24 -04:00

50 lines
1.8 KiB
C#

using Content.Shared.Random.Helpers;
using Content.Shared.StatusEffectNew.Components;
using Content.Shared.StatusEffectNew;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Shared._Offbrand.StatusEffects;
public sealed class CauseStatusEffectRandomlyStatusEffectSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly StatusEffectsSystem _statusEffects = default!;
public override void Update(float frameTime)
{
base.Update(frameTime);
var enumerator = EntityQueryEnumerator<StatusEffectComponent, CauseStatusEffectRandomlyStatusEffectComponent>();
var statusEffectsToAdd = new List<(EntityUid, EntProtoId, TimeSpan)>();
while (enumerator.MoveNext(out var uid, out var effect, out var randomEffects))
{
if (_timing.CurTime < randomEffects.NextUpdate || effect.AppliedTo is not { } target)
continue;
randomEffects.NextUpdate = _timing.CurTime + randomEffects.UpdateInterval;
Dirty(uid, randomEffects);
var seed = SharedRandomExtensions.HashCodeCombine(new() { (int)_timing.CurTick.Value, GetNetEntity(uid).Id });
var rand = new System.Random(seed);
if (!rand.Prob(randomEffects.Probability))
continue;
foreach (var (proto, duration) in randomEffects.Effects)
{
// work around a concurrent modification exception
statusEffectsToAdd.Add((target, proto, duration));
}
}
// work around a concurrent modification exception
foreach (var (target, proto, duration) in statusEffectsToAdd)
{
_statusEffects.TryAddStatusEffectDuration(target, proto, out _, duration);
}
}
}