34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using Content.Shared.Eye.Blinding.Systems;
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using Content.Shared.StatusEffectNew;
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namespace Content.Shared._Offbrand.StatusEffects;
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public sealed class BlindnessStatusEffectSystem : EntitySystem
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{
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[Dependency] private readonly BlindableSystem _blindable = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<BlindnessStatusEffectComponent, StatusEffectAppliedEvent>(OnStatusEffectApplied);
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SubscribeLocalEvent<BlindnessStatusEffectComponent, StatusEffectRemovedEvent>(OnStatusEffectRemoved);
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SubscribeLocalEvent<BlindnessStatusEffectComponent, StatusEffectRelayedEvent<CanSeeAttemptEvent>>(OnCanSeeAttempt);
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}
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private void OnStatusEffectApplied(Entity<BlindnessStatusEffectComponent> ent, ref StatusEffectAppliedEvent args)
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{
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_blindable.UpdateIsBlind(args.Target);
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}
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private void OnStatusEffectRemoved(Entity<BlindnessStatusEffectComponent> ent, ref StatusEffectRemovedEvent args)
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{
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_blindable.UpdateIsBlind(args.Target);
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}
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private void OnCanSeeAttempt(Entity<BlindnessStatusEffectComponent> ent, ref StatusEffectRelayedEvent<CanSeeAttemptEvent> args)
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{
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args.Args.Cancel();
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}
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}
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