* Refactor: ProximityDetectionSystem * Update * Update * Update * Yikes * Update * Dirty * Update * Update * Lil cleanup * Update * Update
140 lines
4.5 KiB
C#
140 lines
4.5 KiB
C#
using Content.Shared.Item.ItemToggle;
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using Content.Shared.Item.ItemToggle.Components;
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using Content.Shared.ProximityDetection.Components;
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using Robust.Shared.Timing;
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namespace Content.Shared.ProximityDetection.Systems;
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/// <summary>
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/// Handles generic proximity detector logic.
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/// </summary>
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public sealed class ProximityDetectionSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly ItemToggleSystem _toggle = default!;
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private EntityQuery<TransformComponent> _xformQuery;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ProximityDetectorComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<ProximityDetectorComponent, ItemToggledEvent>(OnToggled);
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_xformQuery = GetEntityQuery<TransformComponent>();
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}
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private void OnMapInit(Entity<ProximityDetectorComponent> ent, ref MapInitEvent args)
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{
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var component = ent.Comp;
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component.NextUpdate = _timing.CurTime + component.UpdateCooldown;
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DirtyField(ent, component, nameof(ProximityDetectorComponent.NextUpdate));
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}
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private void OnToggled(Entity<ProximityDetectorComponent> ent, ref ItemToggledEvent args)
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{
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if (args.Activated)
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UpdateTarget(ent);
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else
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ClearTarget(ent);
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}
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public override void Update(float frameTime)
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{
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var query = EntityQueryEnumerator<ProximityDetectorComponent>();
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while (query.MoveNext(out var uid, out var component))
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{
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if (component.NextUpdate > _timing.CurTime)
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continue;
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component.NextUpdate += component.UpdateCooldown;
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DirtyField(uid, component, nameof(ProximityDetectorComponent.NextUpdate));
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if (!_toggle.IsActivated(uid))
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continue;
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UpdateTarget((uid, component));
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}
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}
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private void ClearTarget(Entity<ProximityDetectorComponent> ent)
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{
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var component = ent.Comp;
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// Don't do anything if we have no target.
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if (component.Target == null)
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return;
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component.Distance = float.PositiveInfinity;
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DirtyField(ent, component, nameof(ProximityDetectorComponent.Distance));
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component.Target = null;
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DirtyField(ent, component, nameof(ProximityDetectorComponent.Target));
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var updatedEv = new ProximityTargetUpdatedEvent(component.Distance, ent);
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RaiseLocalEvent(ent, ref updatedEv);
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var newTargetEv = new NewProximityTargetEvent(component.Distance, ent);
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RaiseLocalEvent(ent, ref newTargetEv);
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}
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private void UpdateTarget(Entity<ProximityDetectorComponent> detector)
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{
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var component = detector.Comp;
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if (!_xformQuery.TryGetComponent(detector, out var transform))
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return;
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if (Deleted(component.Target))
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ClearTarget(detector);
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var closestDistance = float.PositiveInfinity;
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EntityUid? closestUid = null;
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var query = EntityManager.CompRegistryQueryEnumerator(component.Components);
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while (query.MoveNext(out var uid))
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{
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if (!_xformQuery.TryGetComponent(uid, out var xForm))
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continue;
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if (!transform.Coordinates.TryDistance(EntityManager, xForm.Coordinates, out var distance) ||
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distance > component.Range || distance >= closestDistance)
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continue;
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var detectAttempt = new ProximityDetectionAttemptEvent(distance, detector, uid);
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RaiseLocalEvent(detector, ref detectAttempt);
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if (detectAttempt.Cancelled)
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continue;
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closestDistance = distance;
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closestUid = uid;
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}
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var newDistance = component.Distance != closestDistance;
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var newTarget = component.Target != closestUid;
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if (newDistance)
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{
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var updatedEv = new ProximityTargetUpdatedEvent(closestDistance, detector, closestUid);
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RaiseLocalEvent(detector, ref updatedEv);
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component.Distance = closestDistance;
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DirtyField(detector, component, nameof(ProximityDetectorComponent.Distance));
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}
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if (newTarget)
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{
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var newTargetEv = new NewProximityTargetEvent(closestDistance, detector, closestUid);
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RaiseLocalEvent(detector, ref newTargetEv);
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component.Target = closestUid;
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DirtyField(detector, component, nameof(ProximityDetectorComponent.Target));
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}
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}
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}
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