Files
tbd-station-14/Content.Shared/ProximityDetection/Systems/ProximityDetectionSystem.cs
Winkarst 078814ce41 Refactor: ProximityDetectionSystem (#35133)
* Refactor: ProximityDetectionSystem

* Update

* Update

* Update

* Yikes

* Update

* Dirty

* Update

* Update

* Lil cleanup

* Update

* Update
2025-05-12 00:33:35 +10:00

140 lines
4.5 KiB
C#

using Content.Shared.Item.ItemToggle;
using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.ProximityDetection.Components;
using Robust.Shared.Timing;
namespace Content.Shared.ProximityDetection.Systems;
/// <summary>
/// Handles generic proximity detector logic.
/// </summary>
public sealed class ProximityDetectionSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly ItemToggleSystem _toggle = default!;
private EntityQuery<TransformComponent> _xformQuery;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ProximityDetectorComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<ProximityDetectorComponent, ItemToggledEvent>(OnToggled);
_xformQuery = GetEntityQuery<TransformComponent>();
}
private void OnMapInit(Entity<ProximityDetectorComponent> ent, ref MapInitEvent args)
{
var component = ent.Comp;
component.NextUpdate = _timing.CurTime + component.UpdateCooldown;
DirtyField(ent, component, nameof(ProximityDetectorComponent.NextUpdate));
}
private void OnToggled(Entity<ProximityDetectorComponent> ent, ref ItemToggledEvent args)
{
if (args.Activated)
UpdateTarget(ent);
else
ClearTarget(ent);
}
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<ProximityDetectorComponent>();
while (query.MoveNext(out var uid, out var component))
{
if (component.NextUpdate > _timing.CurTime)
continue;
component.NextUpdate += component.UpdateCooldown;
DirtyField(uid, component, nameof(ProximityDetectorComponent.NextUpdate));
if (!_toggle.IsActivated(uid))
continue;
UpdateTarget((uid, component));
}
}
private void ClearTarget(Entity<ProximityDetectorComponent> ent)
{
var component = ent.Comp;
// Don't do anything if we have no target.
if (component.Target == null)
return;
component.Distance = float.PositiveInfinity;
DirtyField(ent, component, nameof(ProximityDetectorComponent.Distance));
component.Target = null;
DirtyField(ent, component, nameof(ProximityDetectorComponent.Target));
var updatedEv = new ProximityTargetUpdatedEvent(component.Distance, ent);
RaiseLocalEvent(ent, ref updatedEv);
var newTargetEv = new NewProximityTargetEvent(component.Distance, ent);
RaiseLocalEvent(ent, ref newTargetEv);
}
private void UpdateTarget(Entity<ProximityDetectorComponent> detector)
{
var component = detector.Comp;
if (!_xformQuery.TryGetComponent(detector, out var transform))
return;
if (Deleted(component.Target))
ClearTarget(detector);
var closestDistance = float.PositiveInfinity;
EntityUid? closestUid = null;
var query = EntityManager.CompRegistryQueryEnumerator(component.Components);
while (query.MoveNext(out var uid))
{
if (!_xformQuery.TryGetComponent(uid, out var xForm))
continue;
if (!transform.Coordinates.TryDistance(EntityManager, xForm.Coordinates, out var distance) ||
distance > component.Range || distance >= closestDistance)
continue;
var detectAttempt = new ProximityDetectionAttemptEvent(distance, detector, uid);
RaiseLocalEvent(detector, ref detectAttempt);
if (detectAttempt.Cancelled)
continue;
closestDistance = distance;
closestUid = uid;
}
var newDistance = component.Distance != closestDistance;
var newTarget = component.Target != closestUid;
if (newDistance)
{
var updatedEv = new ProximityTargetUpdatedEvent(closestDistance, detector, closestUid);
RaiseLocalEvent(detector, ref updatedEv);
component.Distance = closestDistance;
DirtyField(detector, component, nameof(ProximityDetectorComponent.Distance));
}
if (newTarget)
{
var newTargetEv = new NewProximityTargetEvent(closestDistance, detector, closestUid);
RaiseLocalEvent(detector, ref newTargetEv);
component.Target = closestUid;
DirtyField(detector, component, nameof(ProximityDetectorComponent.Target));
}
}
}