* First commit * More comments * Update * Update * For Beloved Maintainers * Beck T, my beloved * Update * Old stuff * Update EquipAttemptEvents.cs * Update UnequipAttemptEvent.cs --------- Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
using Content.Shared.Inventory.Events;
|
|
|
|
namespace Content.Shared.Inventory;
|
|
|
|
/// <summary>
|
|
/// Handles prevention of items being unequipped and equipped from slots that are blocked by <see cref="SlotBlockComponent"/>.
|
|
/// </summary>
|
|
public sealed partial class SlotBlockSystem : EntitySystem
|
|
{
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<SlotBlockComponent, InventoryRelayedEvent<IsEquippingTargetAttemptEvent>>(OnEquipAttempt);
|
|
SubscribeLocalEvent<SlotBlockComponent, InventoryRelayedEvent<IsUnequippingTargetAttemptEvent>>(OnUnequipAttempt);
|
|
}
|
|
|
|
private void OnEquipAttempt(Entity<SlotBlockComponent> ent, ref InventoryRelayedEvent<IsEquippingTargetAttemptEvent> args)
|
|
{
|
|
if (args.Args.Cancelled || (args.Args.SlotFlags & ent.Comp.Slots) == 0)
|
|
return;
|
|
|
|
args.Args.Reason = Loc.GetString("slot-block-component-blocked", ("item", ent));
|
|
args.Args.Cancel();
|
|
}
|
|
|
|
private void OnUnequipAttempt(Entity<SlotBlockComponent> ent, ref InventoryRelayedEvent<IsUnequippingTargetAttemptEvent> args)
|
|
{
|
|
if (args.Args.Cancelled || (args.Args.SlotFlags & ent.Comp.Slots) == 0)
|
|
return;
|
|
|
|
args.Args.Reason = Loc.GetString("slot-block-component-blocked", ("item", ent));
|
|
args.Args.Cancel();
|
|
}
|
|
}
|