Files
tbd-station-14/Content.Shared/EntityEffects/Effects/ChemHealEyeDamage.cs
pathetic meowmeow bf41de18aa Move entity effects definitions to shared (#35614)
* Move entity effects to shared

* relocate spawning to server

* Generic version of EntityEffect for just raising event.

* genericise everything

* oops forgot to push you

* some condensation

* finish rebas

* unwhite the space

* oops forgot nuke

* bad rebase fix

* useless annotations begone

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Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-23 12:32:22 -04:00

29 lines
938 B
C#

using Content.Shared.Eye.Blinding.Systems;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects;
/// <summary>
/// Heal or apply eye damage
/// </summary>
public sealed partial class ChemHealEyeDamage : EntityEffect
{
/// <summary>
/// How much eye damage to add.
/// </summary>
[DataField]
public int Amount = -1;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-cure-eye-damage", ("chance", Probability), ("deltasign", MathF.Sign(Amount)));
public override void Effect(EntityEffectBaseArgs args)
{
if (args is EntityEffectReagentArgs reagentArgs)
if (reagentArgs.Scale != 1f) // huh?
return;
args.EntityManager.EntitySysManager.GetEntitySystem<BlindableSystem>().AdjustEyeDamage(args.TargetEntity, Amount);
}
}