* Predicted gas pumps I wanted to try out atmos and first thing I found. * a * Atmos device prediction - Canisters - Tanks - Internals AirMixes aren't predicted so nothing on that front but all the UIs should be a lot closer. * Remove details range * Gas tank prediction * Even more sweeping changes * Alerts * rehg * Popup fix * Fix merge conflicts * Fix * Review
39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.Prototypes;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Systems;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Atmos.EntitySystems
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{
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public abstract partial class SharedAtmosphereSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly SharedInternalsSystem _internals = default!;
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private EntityQuery<InternalsComponent> _internalsQuery;
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protected readonly GasPrototype[] GasPrototypes = new GasPrototype[Atmospherics.TotalNumberOfGases];
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public override void Initialize()
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{
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base.Initialize();
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_internalsQuery = GetEntityQuery<InternalsComponent>();
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InitializeBreathTool();
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for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
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{
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GasPrototypes[i] = _prototypeManager.Index<GasPrototype>(i.ToString());
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}
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}
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public GasPrototype GetGas(int gasId) => GasPrototypes[gasId];
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public GasPrototype GetGas(Gas gasId) => GasPrototypes[(int) gasId];
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public IEnumerable<GasPrototype> Gases => GasPrototypes;
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}
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}
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