* Offbrand medical * what if we regrade * zombies are mostly there thats it thats a wrap xd * here's changeling * some bonus gut punches * start working on the guidebook * fix rsi and yaml lints * my agrichem so fits * we stay rejuvenated * my china so laked * debrute * fix suicide * fix the suicide tests * my surgery so requires laying down * the guidebook continues * READ KEB PAGES * keb vascular recoupler * read keb medicine * fix yaml lint * fix the EntityRemoveConstructionGraphStep * fix overlay init * scalpels are not a food tool * return of the programmer art * my line so nieuw * boxes deserve veins too * mrrrp yaml * what if we redid brain damage alerts * bloot pressure * kill mannitol drowsiness * get licensed * my read so me * get feedbacked nerd * fine-tune the heart stoppage conditions * cryostasis adjustments, guidebook adjustments, fix negative strain issues * my surgery so table * fix heart surgery and guidebook * medicine & defibrillator pass * iv bags and stands * prefills * janet gets very sidetracked * mostly finished iv stuff * what if we fixed the guidebook * halve decapoid cryostasis * my medicines so IV * finetune cryostasis * less logspam * metabolism-aware iv stands and cryopods * give people painkillers * yaml lint real * fix blood build * finish rebase * tidy up localization * clean up my yaml beasties... * soft curve after exceeding maximum damage * husks/bonedeaths Grabbag of Offmed fixes & improvements (#3461) * CPR moment * Mob AI fix * Fix brain oxygenation not updating on regeneration * sorry gamers you cannot resist the pull * Troll combat abilities more in softcrit praying rn (#3467) dont have CPR be 50% (#3468) Make offbrand murder easier to contend with (#3473) * e * disrupt people in softcrit when attacking them * ok gamers we're gaming * forgor Hopefully final pass before Offbrand merge (#3475) First pass of Offbrand adjustments (#3477) Swap blood pressure values in health analyzer (#3476) Systolic over diastolic Co-authored-by: Kip <32859367+kipdotnet@users.noreply.github.com> Offbrand pass 2: Mostly bugfixes (#3480) Fix zeds causing PVS reloads (#3482) Offbrand pass 3: I hate surgery I hate surgery I hate surgery I (#3481) * set up surgery ui * test fail real Pain/braingasps (#3487) Offmed bundle 5 - the evil one (#3489) * Evil cavity surgery * les borgues * nicotine moment * epinephrine RNG * legalese * test fail real * ok jamers cope with c4 Pass 6
117 lines
4.3 KiB
C#
117 lines
4.3 KiB
C#
using Content.Shared.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Shared.Body.Prototypes;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.Body.Components
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{
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/// <summary>
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/// Handles metabolizing various reagents with given effects.
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/// </summary>
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[RegisterComponent, Access(typeof(MetabolizerSystem))]
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public sealed partial class MetabolizerComponent : Component
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{
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/// <summary>
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/// The next time that reagents will be metabolized.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan NextUpdate;
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/// <summary>
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/// How often to metabolize reagents.
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/// </summary>
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/// <returns></returns>
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[DataField]
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public TimeSpan UpdateInterval = TimeSpan.FromSeconds(1);
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/// <summary>
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/// Multiplier applied to <see cref="UpdateInterval"/> for adjusting based on metabolic rate multiplier.
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/// </summary>
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[DataField]
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public float UpdateIntervalMultiplier = 1f;
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/// <summary>
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/// Adjusted update interval based off of the multiplier value.
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/// </summary>
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[ViewVariables]
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public TimeSpan AdjustedUpdateInterval => UpdateInterval * UpdateIntervalMultiplier;
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/// <summary>
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/// From which solution will this metabolizer attempt to metabolize chemicals
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/// </summary>
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[DataField("solution")]
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public string SolutionName = BloodstreamComponent.DefaultChemicalsSolutionName;
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/// <summary>
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/// Does this component use a solution on it's parent entity (the body) or itself
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/// </summary>
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/// <remarks>
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/// Most things will use the parent entity (bloodstream).
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/// </remarks>
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[DataField]
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public bool SolutionOnBody = true;
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/// <summary>
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/// List of metabolizer types that this organ is. ex. Human, Slime, Felinid, w/e.
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/// </summary>
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[DataField]
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[Access(typeof(MetabolizerSystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
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public HashSet<ProtoId<MetabolizerTypePrototype>>? MetabolizerTypes;
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/// <summary>
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/// Should this metabolizer remove chemicals that have no metabolisms defined?
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/// As a stop-gap, basically.
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/// </summary>
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[DataField]
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public bool RemoveEmpty;
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/// <summary>
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/// How many reagents can this metabolizer process at once?
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/// Used to nerf 'stacked poisons' where having 5+ different poisons in a syringe, even at low
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/// quantity, would be muuuuch better than just one poison acting.
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/// </summary>
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[DataField("maxReagents")]
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public int MaxReagentsProcessable = 3;
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/// <summary>
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/// A list of metabolism groups that this metabolizer will act on, in order of precedence.
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/// </summary>
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[DataField("groups")]
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public List<MetabolismGroupEntry>? MetabolismGroups;
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/// <summary>
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/// Offbrand: Set of reagents that are currently being metabolized
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/// </summary>
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[DataField]
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public HashSet<ProtoId<Content.Shared.Chemistry.Reagent.ReagentPrototype>> MetabolizingReagents = new();
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/// <summary>
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/// Offbrand: Set of reagents that have been metabolized
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/// </summary>
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[DataField]
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public Dictionary<ProtoId<Content.Shared.Chemistry.Reagent.ReagentPrototype>, FixedPoint2> Metabolites = new();
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/// <summary>
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/// Offbrand: Multiplier for how fast metabolites decay compared to normal rate
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/// </summary>
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[DataField]
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public FixedPoint2 MetaboliteDecayFactor = 2;
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}
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/// <summary>
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/// Contains data about how a metabolizer will metabolize a single group.
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/// This allows metabolizers to remove certain groups much faster, or not at all.
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/// </summary>
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[DataDefinition]
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public sealed partial class MetabolismGroupEntry
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{
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[DataField(required: true)]
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public ProtoId<MetabolismGroupPrototype> Id;
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[DataField("rateModifier")]
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public FixedPoint2 MetabolismRateModifier = 1.0;
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}
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}
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