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tbd-station-14/Content.IntegrationTests/Tests/Damageable/DamageableTest.cs
Tayrtahn 3a278bca8b Validate ProtoIds in tests (#38745)
* Convert string literals to protoids in Content.Tests

* Convert string literals to protoids or consts in Content.IntegrationTests

* Fix linter failures
Tricksy static using misled me
2025-07-04 22:48:55 +02:00

265 lines
11 KiB
C#

using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests.Damageable
{
[TestFixture]
[TestOf(typeof(DamageableComponent))]
[TestOf(typeof(DamageableSystem))]
public sealed class DamageableTest
{
private const string TestDamageableEntityId = "TestDamageableEntityId";
private const string TestGroup1 = "TestGroup1";
private const string TestGroup2 = "TestGroup2";
private const string TestGroup3 = "TestGroup3";
private const string TestDamage1 = "TestDamage1";
private const string TestDamage2a = "TestDamage2a";
private const string TestDamage2b = "TestDamage2b";
private const string TestDamage3a = "TestDamage3a";
private const string TestDamage3b = "TestDamage3b";
private const string TestDamage3c = "TestDamage3c";
[TestPrototypes]
private const string Prototypes = $@"
# Define some damage groups
- type: damageType
id: {TestDamage1}
name: damage-type-blunt
- type: damageType
id: {TestDamage2a}
name: damage-type-blunt
- type: damageType
id: {TestDamage2b}
name: damage-type-blunt
- type: damageType
id: {TestDamage3a}
name: damage-type-blunt
- type: damageType
id: {TestDamage3b}
name: damage-type-blunt
- type: damageType
id: {TestDamage3c}
name: damage-type-blunt
# Define damage Groups with 1,2,3 damage types
- type: damageGroup
id: {TestGroup1}
name: damage-group-brute
damageTypes:
- {TestDamage1}
- type: damageGroup
id: {TestGroup2}
name: damage-group-brute
damageTypes:
- {TestDamage2a}
- {TestDamage2b}
- type: damageGroup
id: {TestGroup3}
name: damage-group-brute
damageTypes:
- {TestDamage3a}
- {TestDamage3b}
- {TestDamage3c}
# This container should not support TestDamage1 or TestDamage2b
- type: damageContainer
id: testDamageContainer
supportedGroups:
- {TestGroup3}
supportedTypes:
- {TestDamage2a}
- type: entity
id: {TestDamageableEntityId}
name: {TestDamageableEntityId}
components:
- type: Damageable
damageContainer: testDamageContainer
";
[Test]
public async Task TestDamageableComponents()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var sEntityManager = server.ResolveDependency<IEntityManager>();
var sMapManager = server.ResolveDependency<IMapManager>();
var sPrototypeManager = server.ResolveDependency<IPrototypeManager>();
var sEntitySystemManager = server.ResolveDependency<IEntitySystemManager>();
EntityUid sDamageableEntity = default;
DamageableComponent sDamageableComponent = null;
DamageableSystem sDamageableSystem = null;
DamageGroupPrototype group1 = default!;
DamageGroupPrototype group2 = default!;
DamageGroupPrototype group3 = default!;
DamageTypePrototype type1 = default!;
DamageTypePrototype type2a = default!;
DamageTypePrototype type2b = default!;
DamageTypePrototype type3a = default!;
DamageTypePrototype type3b = default!;
DamageTypePrototype type3c = default!;
FixedPoint2 typeDamage;
var map = await pair.CreateTestMap();
await server.WaitPost(() =>
{
var coordinates = map.MapCoords;
sDamageableEntity = sEntityManager.SpawnEntity(TestDamageableEntityId, coordinates);
sDamageableComponent = sEntityManager.GetComponent<DamageableComponent>(sDamageableEntity);
sDamageableSystem = sEntitySystemManager.GetEntitySystem<DamageableSystem>();
group1 = sPrototypeManager.Index<DamageGroupPrototype>(TestGroup1);
group2 = sPrototypeManager.Index<DamageGroupPrototype>(TestGroup2);
group3 = sPrototypeManager.Index<DamageGroupPrototype>(TestGroup3);
type1 = sPrototypeManager.Index<DamageTypePrototype>(TestDamage1);
type2a = sPrototypeManager.Index<DamageTypePrototype>(TestDamage2a);
type2b = sPrototypeManager.Index<DamageTypePrototype>(TestDamage2b);
type3a = sPrototypeManager.Index<DamageTypePrototype>(TestDamage3a);
type3b = sPrototypeManager.Index<DamageTypePrototype>(TestDamage3b);
type3c = sPrototypeManager.Index<DamageTypePrototype>(TestDamage3c);
});
await server.WaitRunTicks(5);
await server.WaitAssertion(() =>
{
var uid = sDamageableEntity;
// Check that the correct types are supported.
Assert.Multiple(() =>
{
Assert.That(sDamageableComponent.Damage.DamageDict.ContainsKey(type1.ID), Is.False);
Assert.That(sDamageableComponent.Damage.DamageDict.ContainsKey(type2a.ID), Is.True);
Assert.That(sDamageableComponent.Damage.DamageDict.ContainsKey(type2b.ID), Is.False);
Assert.That(sDamageableComponent.Damage.DamageDict.ContainsKey(type3a.ID), Is.True);
Assert.That(sDamageableComponent.Damage.DamageDict.ContainsKey(type3b.ID), Is.True);
Assert.That(sDamageableComponent.Damage.DamageDict.ContainsKey(type3c.ID), Is.True);
});
// Check that damage is evenly distributed over a group if its a nice multiple
var types = group3.DamageTypes;
var damageToDeal = FixedPoint2.New(types.Count * 5);
DamageSpecifier damage = new(group3, damageToDeal);
sDamageableSystem.TryChangeDamage(uid, damage, true);
Assert.Multiple(() =>
{
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(damageToDeal));
Assert.That(sDamageableComponent.DamagePerGroup[group3.ID], Is.EqualTo(damageToDeal));
foreach (var type in types)
{
Assert.That(sDamageableComponent.Damage.DamageDict.TryGetValue(type, out typeDamage));
Assert.That(typeDamage, Is.EqualTo(damageToDeal / types.Count));
}
});
// Heal
sDamageableSystem.TryChangeDamage(uid, -damage);
Assert.Multiple(() =>
{
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.Zero));
Assert.That(sDamageableComponent.DamagePerGroup[group3.ID], Is.EqualTo(FixedPoint2.Zero));
foreach (var type in types)
{
Assert.That(sDamageableComponent.Damage.DamageDict.TryGetValue(type, out typeDamage));
Assert.That(typeDamage, Is.EqualTo(FixedPoint2.Zero));
}
});
// Check that damage works properly if it is NOT perfectly divisible among group members
types = group3.DamageTypes;
Assert.That(types, Has.Count.EqualTo(3));
damage = new DamageSpecifier(group3, 14);
sDamageableSystem.TryChangeDamage(uid, damage, true);
Assert.Multiple(() =>
{
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.New(14)));
Assert.That(sDamageableComponent.DamagePerGroup[group3.ID], Is.EqualTo(FixedPoint2.New(14)));
Assert.That(sDamageableComponent.Damage.DamageDict[type3a.ID], Is.EqualTo(FixedPoint2.New(4.66f)));
Assert.That(sDamageableComponent.Damage.DamageDict[type3b.ID], Is.EqualTo(FixedPoint2.New(4.67f)));
Assert.That(sDamageableComponent.Damage.DamageDict[type3c.ID], Is.EqualTo(FixedPoint2.New(4.67f)));
});
// Heal
sDamageableSystem.TryChangeDamage(uid, -damage);
Assert.Multiple(() =>
{
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.Zero));
Assert.That(sDamageableComponent.DamagePerGroup[group3.ID], Is.EqualTo(FixedPoint2.Zero));
foreach (var type in types)
{
Assert.That(sDamageableComponent.Damage.DamageDict.TryGetValue(type, out typeDamage));
Assert.That(typeDamage, Is.EqualTo(FixedPoint2.Zero));
}
// Test that unsupported groups return false when setting/getting damage (and don't change damage)
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.Zero));
});
damage = new DamageSpecifier(group1, FixedPoint2.New(10)) + new DamageSpecifier(type2b, FixedPoint2.New(10));
sDamageableSystem.TryChangeDamage(uid, damage, true);
Assert.Multiple(() =>
{
Assert.That(sDamageableComponent.DamagePerGroup.TryGetValue(group1.ID, out _), Is.False);
Assert.That(sDamageableComponent.Damage.DamageDict.TryGetValue(type1.ID, out typeDamage), Is.False);
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.Zero));
});
// Test SetAll function
sDamageableSystem.SetAllDamage(sDamageableEntity, sDamageableComponent, 10);
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.New(10 * sDamageableComponent.Damage.DamageDict.Count)));
sDamageableSystem.SetAllDamage(sDamageableEntity, sDamageableComponent, 0);
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.Zero));
// Test 'wasted' healing
sDamageableSystem.TryChangeDamage(uid, new DamageSpecifier(type3a, 5));
sDamageableSystem.TryChangeDamage(uid, new DamageSpecifier(type3b, 7));
sDamageableSystem.TryChangeDamage(uid, new DamageSpecifier(group3, -11));
Assert.Multiple(() =>
{
Assert.That(sDamageableComponent.Damage.DamageDict[type3a.ID], Is.EqualTo(FixedPoint2.New(1.34)));
Assert.That(sDamageableComponent.Damage.DamageDict[type3b.ID], Is.EqualTo(FixedPoint2.New(3.33)));
Assert.That(sDamageableComponent.Damage.DamageDict[type3c.ID], Is.EqualTo(FixedPoint2.New(0)));
});
// Test Over-Healing
sDamageableSystem.TryChangeDamage(uid, new DamageSpecifier(group3, FixedPoint2.New(-100)));
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.Zero));
// Test that if no health change occurred, returns false
sDamageableSystem.TryChangeDamage(uid, new DamageSpecifier(group3, -100));
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.Zero));
});
await pair.CleanReturnAsync();
}
}
}