Files
tbd-station-14/Content.Client/UserInterface/Systems/CloseWindow/CloseAllWindowsUIController.cs
2023-04-08 19:19:32 -07:00

35 lines
1.1 KiB
C#

using Content.Client.Gameplay;
using Content.Client.Info;
using Robust.Client.Input;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
namespace Content.Client.UserInterface.Systems.Info;
public sealed class CloseAllWindowsUIController : UIController
{
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
public override void Initialize()
{
_inputManager.SetInputCommand(EngineKeyFunctions.WindowCloseAll,
InputCmdHandler.FromDelegate(session => CloseAllWindows()));
}
private void CloseAllWindows()
{
foreach (var childControl in new List<Control>(_uiManager.WindowRoot.Children)) // Copy children list as it will be modified on Close()
{
if (childControl is BaseWindow)
{
((BaseWindow) childControl).Close();
}
}
}
}