Files
tbd-station-14/Content.Server/Destructible/DestructibleSystem.BenchmarkHelpers.cs
Hannah Giovanna Dawson cdbe92d37d Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-27 19:53:04 +00:00

36 lines
1.2 KiB
C#

using Content.Shared.Damage;
namespace Content.Server.Destructible;
public sealed partial class DestructibleSystem
{
/// <summary>
/// Tests all triggers in a DestructibleComponent to see how expensive it is to query them.
/// </summary>
public void TestAllTriggers(List<Entity<Shared.Damage.Components.DamageableComponent, DestructibleComponent>> destructibles)
{
foreach (var (uid, damageable, destructible) in destructibles)
{
foreach (var threshold in destructible.Thresholds)
{
// Chances are, none of these triggers will pass!
Triggered(threshold, (uid, damageable));
}
}
}
/// <summary>
/// Tests all behaviours in a DestructibleComponent to see how expensive it is to query them.
/// </summary>
public void TestAllBehaviors(List<Entity<Shared.Damage.Components.DamageableComponent, DestructibleComponent>> destructibles)
{
foreach (var (uid, damageable, destructible) in destructibles)
{
foreach (var threshold in destructible.Thresholds)
{
Execute(threshold, uid);
}
}
}
}