Files
tbd-station-14/Content.Server/Traitor/Systems/AutoTraitorSystem.cs
Nemanja 161fd6c83c Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00

30 lines
942 B
C#

using Content.Server.Antag;
using Content.Server.Traitor.Components;
using Content.Shared.Mind.Components;
using Robust.Shared.Prototypes;
namespace Content.Server.Traitor.Systems;
/// <summary>
/// Makes entities with <see cref="AutoTraitorComponent"/> a traitor either immediately if they have a mind or when a mind is added.
/// </summary>
public sealed class AutoTraitorSystem : EntitySystem
{
[Dependency] private readonly AntagSelectionSystem _antag = default!;
[ValidatePrototypeId<EntityPrototype>]
private const string DefaultTraitorRule = "Traitor";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AutoTraitorComponent, MindAddedMessage>(OnMindAdded);
}
private void OnMindAdded(EntityUid uid, AutoTraitorComponent comp, MindAddedMessage args)
{
_antag.ForceMakeAntag<AutoTraitorComponent>(args.Mind.Comp.Session, DefaultTraitorRule);
}
}