Files
tbd-station-14/Content.Server/StationEvents/Events/RandomSpawnRule.cs
Nemanja 161fd6c83c Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00

20 lines
677 B
C#

using Content.Server.GameTicking.Components;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.StationEvents.Components;
namespace Content.Server.StationEvents.Events;
public sealed class RandomSpawnRule : StationEventSystem<RandomSpawnRuleComponent>
{
protected override void Started(EntityUid uid, RandomSpawnRuleComponent comp, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, comp, gameRule, args);
if (TryFindRandomTile(out _, out _, out _, out var coords))
{
Sawmill.Info($"Spawning {comp.Prototype} at {coords}");
Spawn(comp.Prototype, coords);
}
}
}