* Mega Antag Refactor * last minute delta save * more workshopping * more shit * ok tested this for once * okkkkk sure * generic delays for starting rules * well darn * nukies partially * ouagh * ballin' faded and smonkin wed * obliterated the diff * Spread my arms and soak up congratulations * I've got plenty of love, but nothing to show for it * but there’s too much sunlight Shining on my laptop monitor, so I Can’t see anything with any amount of clarity * ok this junk * OOK! * fubar * most of sloth's review * oh boy * eek * hell yea! * ASDFJASDJFvsakcvjkzjnhhhyh
50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
using Content.Server.GameTicking.Components;
|
|
using Content.Server.GameTicking.Rules.Components;
|
|
using Content.Server.StationEvents.Components;
|
|
using Content.Server.Storage.Components;
|
|
using Content.Server.Storage.EntitySystems;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Random;
|
|
|
|
namespace Content.Server.StationEvents.Events;
|
|
|
|
public sealed class RandomEntityStorageSpawnRule : StationEventSystem<RandomEntityStorageSpawnRuleComponent>
|
|
{
|
|
[Dependency] private readonly EntityStorageSystem _entityStorage = default!;
|
|
|
|
protected override void Started(EntityUid uid, RandomEntityStorageSpawnRuleComponent comp, GameRuleComponent gameRule, GameRuleStartedEvent args)
|
|
{
|
|
base.Started(uid, comp, gameRule, args);
|
|
|
|
if (!TryGetRandomStation(out var station))
|
|
return;
|
|
|
|
var validLockers = new List<(EntityUid, EntityStorageComponent)>();
|
|
var spawn = Spawn(comp.Prototype, MapCoordinates.Nullspace);
|
|
|
|
var query = EntityQueryEnumerator<EntityStorageComponent, TransformComponent>();
|
|
while (query.MoveNext(out var ent, out var storage, out var xform))
|
|
{
|
|
if (StationSystem.GetOwningStation(ent, xform) != station)
|
|
continue;
|
|
|
|
if (!_entityStorage.CanInsert(spawn, ent, storage))
|
|
continue;
|
|
|
|
validLockers.Add((ent, storage));
|
|
}
|
|
|
|
if (validLockers.Count == 0)
|
|
{
|
|
Del(spawn);
|
|
return;
|
|
}
|
|
|
|
var (locker, storageComp) = RobustRandom.Pick(validLockers);
|
|
if (!_entityStorage.Insert(spawn, locker, storageComp))
|
|
{
|
|
Del(spawn);
|
|
}
|
|
}
|
|
}
|