Files
tbd-station-14/Content.Server/GameTicking/Rules/SubGamemodesSystem.cs
Nemanja 161fd6c83c Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00

19 lines
664 B
C#

using Content.Server.GameTicking.Components;
using Content.Server.GameTicking.Rules.Components;
using Content.Shared.Storage;
namespace Content.Server.GameTicking.Rules;
public sealed class SubGamemodesSystem : GameRuleSystem<SubGamemodesComponent>
{
protected override void Added(EntityUid uid, SubGamemodesComponent comp, GameRuleComponent rule, GameRuleAddedEvent args)
{
var picked = EntitySpawnCollection.GetSpawns(comp.Rules, RobustRandom);
foreach (var id in picked)
{
Log.Info($"Starting gamerule {id} as a subgamemode of {ToPrettyString(uid):rule}");
GameTicker.AddGameRule(id);
}
}
}