* Mega Antag Refactor * last minute delta save * more workshopping * more shit * ok tested this for once * okkkkk sure * generic delays for starting rules * well darn * nukies partially * ouagh * ballin' faded and smonkin wed * obliterated the diff * Spread my arms and soak up congratulations * I've got plenty of love, but nothing to show for it * but there’s too much sunlight Shining on my laptop monitor, so I Can’t see anything with any amount of clarity * ok this junk * OOK! * fubar * most of sloth's review * oh boy * eek * hell yea! * ASDFJASDJFvsakcvjkzjnhhhyh
23 lines
811 B
C#
23 lines
811 B
C#
using Content.Server.GameTicking.Components;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.Sandbox;
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namespace Content.Server.GameTicking.Rules;
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public sealed class SandboxRuleSystem : GameRuleSystem<SandboxRuleComponent>
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{
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[Dependency] private readonly SandboxSystem _sandbox = default!;
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protected override void Started(EntityUid uid, SandboxRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
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{
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base.Started(uid, component, gameRule, args);
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_sandbox.IsSandboxEnabled = true;
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}
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protected override void Ended(EntityUid uid, SandboxRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
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{
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base.Ended(uid, component, gameRule, args);
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_sandbox.IsSandboxEnabled = false;
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}
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}
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