* Mega Antag Refactor * last minute delta save * more workshopping * more shit * ok tested this for once * okkkkk sure * generic delays for starting rules * well darn * nukies partially * ouagh * ballin' faded and smonkin wed * obliterated the diff * Spread my arms and soak up congratulations * I've got plenty of love, but nothing to show for it * but there’s too much sunlight Shining on my laptop monitor, so I Can’t see anything with any amount of clarity * ok this junk * OOK! * fubar * most of sloth's review * oh boy * eek * hell yea! * ASDFJASDJFvsakcvjkzjnhhhyh
79 lines
2.6 KiB
C#
79 lines
2.6 KiB
C#
using System.Threading;
|
|
using Content.Server.Chat.Managers;
|
|
using Content.Server.GameTicking.Components;
|
|
using Content.Server.GameTicking.Rules.Components;
|
|
using Timer = Robust.Shared.Timing.Timer;
|
|
|
|
namespace Content.Server.GameTicking.Rules;
|
|
|
|
public sealed class MaxTimeRestartRuleSystem : GameRuleSystem<MaxTimeRestartRuleComponent>
|
|
{
|
|
[Dependency] private readonly IChatManager _chatManager = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<GameRunLevelChangedEvent>(RunLevelChanged);
|
|
}
|
|
|
|
protected override void Started(EntityUid uid, MaxTimeRestartRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
|
|
{
|
|
base.Started(uid, component, gameRule, args);
|
|
|
|
if(GameTicker.RunLevel == GameRunLevel.InRound)
|
|
RestartTimer(component);
|
|
}
|
|
|
|
protected override void Ended(EntityUid uid, MaxTimeRestartRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
|
|
{
|
|
base.Ended(uid, component, gameRule, args);
|
|
|
|
StopTimer(component);
|
|
}
|
|
|
|
public void RestartTimer(MaxTimeRestartRuleComponent component)
|
|
{
|
|
// TODO FULL GAME SAVE
|
|
component.TimerCancel.Cancel();
|
|
component.TimerCancel = new CancellationTokenSource();
|
|
Timer.Spawn(component.RoundMaxTime, () => TimerFired(component), component.TimerCancel.Token);
|
|
}
|
|
|
|
public void StopTimer(MaxTimeRestartRuleComponent component)
|
|
{
|
|
component.TimerCancel.Cancel();
|
|
}
|
|
|
|
private void TimerFired(MaxTimeRestartRuleComponent component)
|
|
{
|
|
GameTicker.EndRound(Loc.GetString("rule-time-has-run-out"));
|
|
|
|
_chatManager.DispatchServerAnnouncement(Loc.GetString("rule-restarting-in-seconds",("seconds", (int) component.RoundEndDelay.TotalSeconds)));
|
|
|
|
// TODO FULL GAME SAVE
|
|
Timer.Spawn(component.RoundEndDelay, () => GameTicker.RestartRound());
|
|
}
|
|
|
|
private void RunLevelChanged(GameRunLevelChangedEvent args)
|
|
{
|
|
var query = EntityQueryEnumerator<MaxTimeRestartRuleComponent, GameRuleComponent>();
|
|
while (query.MoveNext(out var uid, out var timer, out var gameRule))
|
|
{
|
|
if (!GameTicker.IsGameRuleActive(uid, gameRule))
|
|
return;
|
|
|
|
switch (args.New)
|
|
{
|
|
case GameRunLevel.InRound:
|
|
RestartTimer(timer);
|
|
break;
|
|
case GameRunLevel.PreRoundLobby:
|
|
case GameRunLevel.PostRound:
|
|
StopTimer(timer);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|