* Mega Antag Refactor * last minute delta save * more workshopping * more shit * ok tested this for once * okkkkk sure * generic delays for starting rules * well darn * nukies partially * ouagh * ballin' faded and smonkin wed * obliterated the diff * Spread my arms and soak up congratulations * I've got plenty of love, but nothing to show for it * but there’s too much sunlight Shining on my laptop monitor, so I Can’t see anything with any amount of clarity * ok this junk * OOK! * fubar * most of sloth's review * oh boy * eek * hell yea! * ASDFJASDJFvsakcvjkzjnhhhyh
71 lines
2.7 KiB
C#
71 lines
2.7 KiB
C#
using Content.Server.GameTicking;
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using Content.Server.GameTicking.Commands;
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using Content.Server.GameTicking.Components;
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using Content.Server.GameTicking.Rules;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Shared.CCVar;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Timing;
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namespace Content.IntegrationTests.Tests.GameRules
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{
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[TestFixture]
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[TestOf(typeof(MaxTimeRestartRuleSystem))]
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public sealed class RuleMaxTimeRestartTest
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{
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[Test]
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public async Task RestartTest()
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{
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await using var pair = await PoolManager.GetServerClient(new PoolSettings { InLobby = true });
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var server = pair.Server;
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Assert.That(server.EntMan.Count<GameRuleComponent>(), Is.Zero);
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Assert.That(server.EntMan.Count<ActiveGameRuleComponent>(), Is.Zero);
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var entityManager = server.ResolveDependency<IEntityManager>();
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var sGameTicker = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<GameTicker>();
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var sGameTiming = server.ResolveDependency<IGameTiming>();
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sGameTicker.StartGameRule("MaxTimeRestart", out var ruleEntity);
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Assert.That(entityManager.TryGetComponent<MaxTimeRestartRuleComponent>(ruleEntity, out var maxTime));
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Assert.That(server.EntMan.Count<GameRuleComponent>(), Is.EqualTo(1));
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Assert.That(server.EntMan.Count<ActiveGameRuleComponent>(), Is.EqualTo(1));
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await server.WaitAssertion(() =>
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{
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Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.PreRoundLobby));
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maxTime.RoundMaxTime = TimeSpan.FromSeconds(3);
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sGameTicker.StartRound();
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});
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Assert.That(server.EntMan.Count<GameRuleComponent>(), Is.EqualTo(1));
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Assert.That(server.EntMan.Count<ActiveGameRuleComponent>(), Is.EqualTo(1));
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await server.WaitAssertion(() =>
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{
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Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.InRound));
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});
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var ticks = sGameTiming.TickRate * (int) Math.Ceiling(maxTime.RoundMaxTime.TotalSeconds * 1.1f);
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await pair.RunTicksSync(ticks);
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await server.WaitAssertion(() =>
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{
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Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.PostRound));
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});
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ticks = sGameTiming.TickRate * (int) Math.Ceiling(maxTime.RoundEndDelay.TotalSeconds * 1.1f);
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await pair.RunTicksSync(ticks);
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await server.WaitAssertion(() =>
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{
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Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.PreRoundLobby));
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});
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await pair.CleanReturnAsync();
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}
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}
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}
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