Files
tbd-station-14/Content.Shared/SubFloor/SubFloorHideSystem.cs
Acruid 15fb554c28 Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00

134 lines
4.6 KiB
C#

#nullable enable
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
namespace Content.Shared.SubFloor
{
/// <summary>
/// Entity system backing <see cref="SubFloorHideComponent"/>.
/// </summary>
[UsedImplicitly]
public class SubFloorHideSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
private bool _showAll;
[ViewVariables(VVAccess.ReadWrite)]
public bool ShowAll
{
get => _showAll;
set
{
if (_showAll == value) return;
_showAll = value;
UpdateAll();
}
}
private void UpdateAll()
{
foreach (var comp in ComponentManager.EntityQuery<SubFloorHideComponent>(true))
{
var transform = comp.Owner.Transform;
if (!_mapManager.TryGetGrid(transform.GridID, out var grid)) return;
UpdateTile(grid, grid.TileIndicesFor(transform.Coordinates));
}
}
public override void Initialize()
{
base.Initialize();
IoCManager.InjectDependencies(this);
_mapManager.GridChanged += MapManagerOnGridChanged;
_mapManager.TileChanged += MapManagerOnTileChanged;
SubscribeLocalEvent<SubFloorHideComponent, ComponentStartup>(OnSubFloorStarted);
SubscribeLocalEvent<SubFloorHideComponent, ComponentShutdown>(OnSubFloorTerminating);
SubscribeLocalEvent<SubFloorHideComponent, AnchorStateChangedEvent>(HandleAnchorChanged);
}
public override void Shutdown()
{
base.Shutdown();
_mapManager.GridChanged -= MapManagerOnGridChanged;
_mapManager.TileChanged -= MapManagerOnTileChanged;
}
private void OnSubFloorStarted(EntityUid uid, SubFloorHideComponent component, ComponentStartup _)
{
UpdateEntity(uid);
}
private void OnSubFloorTerminating(EntityUid uid, SubFloorHideComponent component, ComponentShutdown _)
{
UpdateEntity(uid);
}
private void HandleAnchorChanged(EntityUid uid, SubFloorHideComponent component, AnchorStateChangedEvent args)
{
var transform = ComponentManager.GetComponent<ITransformComponent>(uid);
// We do this directly instead of calling UpdateEntity.
if(_mapManager.TryGetGrid(transform.GridID, out var grid))
UpdateTile(grid, grid.TileIndicesFor(transform.Coordinates));
}
private void MapManagerOnTileChanged(object? sender, TileChangedEventArgs e)
{
UpdateTile(_mapManager.GetGrid(e.NewTile.GridIndex), e.NewTile.GridIndices);
}
private void MapManagerOnGridChanged(object? sender, GridChangedEventArgs e)
{
foreach (var modified in e.Modified)
{
UpdateTile(e.Grid, modified.position);
}
}
private void UpdateEntity(EntityUid uid)
{
if (!ComponentManager.TryGetComponent(uid, out ITransformComponent? transform) ||
!_mapManager.TryGetGrid(transform.GridID, out var grid)) return;
UpdateTile(grid, grid.WorldToTile(transform.WorldPosition));
}
private void UpdateTile(IMapGrid grid, Vector2i position)
{
var tile = grid.GetTileRef(position);
var tileDef = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
foreach (var anchored in grid.GetAnchoredEntities(position))
{
if (!ComponentManager.TryGetComponent(anchored, out SubFloorHideComponent? subFloorComponent))
{
continue;
}
// Show sprite
if (ComponentManager.TryGetComponent(anchored, out SharedSpriteComponent ? spriteComponent))
{
spriteComponent.Visible = ShowAll || !subFloorComponent.Running || tileDef.IsSubFloor;
}
// So for collision all we care about is that the component is running.
if (ComponentManager.TryGetComponent(anchored, out PhysicsComponent ? physicsComponent))
{
physicsComponent.CanCollide = !subFloorComponent.Running;
}
}
}
}
}