Files
tbd-station-14/Content.Shared/Movement/Components/SharedPlayerMobMoverComponent.cs
Acruid 15fb554c28 Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00

124 lines
4.0 KiB
C#

#nullable enable
using System;
using Content.Shared.NetIDs;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Movement.Components
{
/// <summary>
/// The basic player mover with footsteps and grabbing
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(IMobMoverComponent))]
public class SharedPlayerMobMoverComponent : Component, IMobMoverComponent
{
public override string Name => "PlayerMobMover";
public override uint? NetID => ContentNetIDs.PLAYER_MOB_MOVER;
private float _stepSoundDistance;
[DataField("grabRange")]
private float _grabRange = IMobMoverComponent.GrabRangeDefault;
[DataField("pushStrength")]
private float _pushStrength = IMobMoverComponent.PushStrengthDefault;
[DataField("weightlessStrength")]
private float _weightlessStrength = IMobMoverComponent.WeightlessStrengthDefault;
[ViewVariables(VVAccess.ReadWrite)]
public EntityCoordinates LastPosition { get; set; }
/// <summary>
/// Used to keep track of how far we have moved before playing a step sound
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float StepSoundDistance
{
get => _stepSoundDistance;
set
{
if (MathHelper.CloseTo(_stepSoundDistance, value)) return;
_stepSoundDistance = value;
}
}
[ViewVariables(VVAccess.ReadWrite)]
public float GrabRange
{
get => _grabRange;
set
{
if (MathHelper.CloseTo(_grabRange, value)) return;
_grabRange = value;
Dirty();
}
}
[ViewVariables(VVAccess.ReadWrite)]
public float PushStrength
{
get => _pushStrength;
set
{
if (MathHelper.CloseTo(_pushStrength, value)) return;
_pushStrength = value;
Dirty();
}
}
[ViewVariables(VVAccess.ReadWrite)]
public float WeightlessStrength
{
get => _weightlessStrength;
set
{
if (MathHelper.CloseTo(_weightlessStrength, value)) return;
_weightlessStrength = value;
Dirty();
}
}
protected override void Initialize()
{
base.Initialize();
if (!Owner.HasComponent<IMoverComponent>())
{
Owner.EnsureComponentWarn<SharedPlayerInputMoverComponent>();
}
}
public override ComponentState GetComponentState(ICommonSession session)
{
return new PlayerMobMoverComponentState(_grabRange, _pushStrength, _weightlessStrength);
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not PlayerMobMoverComponentState playerMoverState) return;
GrabRange = playerMoverState.GrabRange;
PushStrength = playerMoverState.PushStrength;
}
[Serializable, NetSerializable]
private sealed class PlayerMobMoverComponentState : ComponentState
{
public float GrabRange;
public float PushStrength;
public float WeightlessStrength;
public PlayerMobMoverComponentState(float grabRange, float pushStrength, float weightlessStrength) : base(ContentNetIDs.PLAYER_MOB_MOVER)
{
GrabRange = grabRange;
PushStrength = pushStrength;
WeightlessStrength = weightlessStrength;
}
}
}
}