* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
337 lines
11 KiB
C#
337 lines
11 KiB
C#
#nullable enable
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using System;
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using System.Threading.Tasks;
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using Content.Server.Act;
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using Content.Server.Atmos;
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using Content.Server.Chat.Managers;
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using Content.Server.Chemistry.Components;
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using Content.Server.Explosion;
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using Content.Server.Items;
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using Content.Server.Notification;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Chemistry.Solution.Components;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.NetIDs;
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using Content.Shared.Notification;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Temperature;
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using Content.Shared.Tool;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Tools.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(ToolComponent))]
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[ComponentReference(typeof(IToolComponent))]
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[ComponentReference(typeof(IHotItem))]
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public class WelderComponent : ToolComponent, IExamine, IUse, ISuicideAct, ISolutionChange, IHotItem, IAfterInteract
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{
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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public override string Name => "Welder";
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public override uint? NetID => ContentNetIDs.WELDER;
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/// <summary>
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/// Default Cost of using the welder fuel for an action
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/// </summary>
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public const float DefaultFuelCost = 10;
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/// <summary>
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/// Rate at which we expunge fuel from ourselves when activated
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/// </summary>
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public const float FuelLossRate = 0.5f;
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private bool _welderLit;
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private WelderSystem _welderSystem = default!;
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private SpriteComponent? _spriteComponent;
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private SolutionContainerComponent? _solutionComponent;
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private PointLightComponent? _pointLightComponent;
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[DataField("weldSoundCollection")]
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public string? WeldSoundCollection { get; set; }
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[ViewVariables]
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public float Fuel => _solutionComponent?.Solution?.GetReagentQuantity("WeldingFuel").Float() ?? 0f;
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[ViewVariables]
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public float FuelCapacity => _solutionComponent?.MaxVolume.Float() ?? 0f;
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/// <summary>
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/// Status of welder, whether it is ignited
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/// </summary>
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[ViewVariables]
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public bool WelderLit
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{
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get => _welderLit;
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private set
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{
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_welderLit = value;
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Dirty();
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}
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}
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bool IHotItem.IsCurrentlyHot()
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{
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return WelderLit;
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}
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protected override void Initialize()
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{
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base.Initialize();
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AddQuality(ToolQuality.Welding);
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_welderSystem = _entitySystemManager.GetEntitySystem<WelderSystem>();
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Owner.TryGetComponent(out _solutionComponent);
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Owner.TryGetComponent(out _spriteComponent);
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Owner.TryGetComponent(out _pointLightComponent);
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}
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public override ComponentState GetComponentState(ICommonSession player)
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{
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return new WelderComponentState(FuelCapacity, Fuel, WelderLit);
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}
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public override async Task<bool> UseTool(IEntity user, IEntity? target, float doAfterDelay, ToolQuality toolQualityNeeded, Func<bool>? doAfterCheck = null)
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{
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bool ExtraCheck()
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{
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var extraCheck = doAfterCheck?.Invoke() ?? true;
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if (!CanWeld(DefaultFuelCost))
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{
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target?.PopupMessage(user, "Can't weld!");
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return false;
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}
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return extraCheck;
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}
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var canUse = await base.UseTool(user, target, doAfterDelay, toolQualityNeeded, ExtraCheck);
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return toolQualityNeeded.HasFlag(ToolQuality.Welding) ? canUse && TryWeld(DefaultFuelCost, user) : canUse;
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}
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public async Task<bool> UseTool(IEntity user, IEntity target, float doAfterDelay, ToolQuality toolQualityNeeded, float fuelConsumed, Func<bool>? doAfterCheck = null)
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{
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bool ExtraCheck()
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{
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var extraCheck = doAfterCheck?.Invoke() ?? true;
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return extraCheck && CanWeld(fuelConsumed);
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}
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return await base.UseTool(user, target, doAfterDelay, toolQualityNeeded, ExtraCheck) && TryWeld(fuelConsumed, user);
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}
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private bool TryWeld(float value, IEntity? user = null, bool silent = false)
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{
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if (!WelderLit)
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{
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if (!silent && user != null)
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Owner.PopupMessage(user, Loc.GetString("The welder is turned off!"));
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return false;
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}
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if (!CanWeld(value))
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{
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if (!silent && user != null)
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Owner.PopupMessage(user, Loc.GetString("The welder does not have enough fuel for that!"));
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return false;
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}
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if (_solutionComponent == null)
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return false;
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var succeeded = _solutionComponent.TryRemoveReagent("WeldingFuel", ReagentUnit.New(value));
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if (succeeded && !silent)
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{
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PlaySoundCollection(WeldSoundCollection);
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}
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return succeeded;
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}
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private bool CanWeld(float value)
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{
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return Fuel > value || Qualities != ToolQuality.Welding;
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}
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private bool CanLitWelder()
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{
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return Fuel > 0 || Qualities != ToolQuality.Welding;
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}
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/// <summary>
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/// Deactivates welding tool if active, activates welding tool if possible
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/// </summary>
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private bool ToggleWelderStatus(IEntity? user = null)
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{
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var item = Owner.GetComponent<ItemComponent>();
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if (WelderLit)
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{
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WelderLit = false;
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// Layer 1 is the flame.
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item.EquippedPrefix = "off";
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_spriteComponent?.LayerSetVisible(1, false);
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if (_pointLightComponent != null) _pointLightComponent.Enabled = false;
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PlaySoundCollection("WelderOff", -5);
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_welderSystem.Unsubscribe(this);
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return true;
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}
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if (!CanLitWelder() && user != null)
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{
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Owner.PopupMessage(user, Loc.GetString("The welder has no fuel left!"));
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return false;
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}
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WelderLit = true;
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item.EquippedPrefix = "on";
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_spriteComponent?.LayerSetVisible(1, true);
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if (_pointLightComponent != null) _pointLightComponent.Enabled = true;
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PlaySoundCollection("WelderOn", -5);
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_welderSystem.Subscribe(this);
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Owner.Transform.Coordinates
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.GetTileAtmosphere()?.HotspotExpose(700f, 50f, true);
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return true;
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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return ToggleWelderStatus(eventArgs.User);
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}
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public void Examine(FormattedMessage message, bool inDetailsRange)
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{
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if (WelderLit)
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{
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message.AddMarkup(Loc.GetString("[color=orange]Lit[/color]\n"));
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}
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else
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{
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message.AddText(Loc.GetString("Not lit\n"));
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}
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if (inDetailsRange)
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{
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message.AddMarkup(Loc.GetString("Fuel: [color={0}]{1}/{2}[/color].",
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Fuel < FuelCapacity / 4f ? "darkorange" : "orange", Math.Round(Fuel), FuelCapacity));
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}
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}
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protected override void Shutdown()
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{
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base.Shutdown();
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_welderSystem.Unsubscribe(this);
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}
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public void OnUpdate(float frameTime)
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{
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if (!HasQuality(ToolQuality.Welding) || !WelderLit || Owner.Deleted)
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return;
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_solutionComponent?.TryRemoveReagent("WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
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Owner.Transform.Coordinates
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.GetTileAtmosphere()?.HotspotExpose(700f, 50f, true);
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if (Fuel == 0)
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ToggleWelderStatus();
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}
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SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat)
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{
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string othersMessage;
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string selfMessage;
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if (TryWeld(5, victim, silent: true))
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{
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PlaySoundCollection(WeldSoundCollection);
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othersMessage =
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Loc.GetString(
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"{0:theName} welds {0:their} every orifice closed! It looks like {0:theyre} trying to commit suicide!",
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victim);
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victim.PopupMessageOtherClients(othersMessage);
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selfMessage = Loc.GetString("You weld your every orifice closed!");
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victim.PopupMessage(selfMessage);
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return SuicideKind.Heat;
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}
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othersMessage = Loc.GetString("{0:theName} bashes themselves with the unlit welding torch!", victim);
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victim.PopupMessageOtherClients(othersMessage);
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selfMessage = Loc.GetString("You bash yourself with the unlit welding torch!");
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victim.PopupMessage(selfMessage);
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return SuicideKind.Blunt;
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}
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public void SolutionChanged(SolutionChangeEventArgs eventArgs)
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{
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Dirty();
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}
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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if (eventArgs.Target == null || !eventArgs.CanReach)
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{
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return false;
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}
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if (eventArgs.Target.TryGetComponent(out ReagentTankComponent? tank)
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&& tank.TankType == ReagentTankType.Fuel
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&& eventArgs.Target.TryGetComponent(out ISolutionInteractionsComponent? targetSolution)
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&& targetSolution.CanDrain
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&& _solutionComponent != null)
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{
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if (WelderLit)
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{
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// Oh no no
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eventArgs.Target.SpawnExplosion();
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return true;
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}
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var trans = ReagentUnit.Min(_solutionComponent.EmptyVolume, targetSolution.DrainAvailable);
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if (trans > 0)
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{
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var drained = targetSolution.Drain(trans);
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_solutionComponent.TryAddSolution(drained);
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/refill.ogg", Owner);
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eventArgs.Target.PopupMessage(eventArgs.User, Loc.GetString("Welder refueled"));
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}
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}
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return true;
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}
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}
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}
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