* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
333 lines
11 KiB
C#
333 lines
11 KiB
C#
#nullable enable
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using System;
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using System.Collections.Generic;
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using Content.Server.Cloning;
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using Content.Server.Mind.Components;
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using Content.Server.Power.Components;
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using Content.Server.Preferences.Managers;
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using Content.Server.UserInterface;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Acts;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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using Content.Shared.DragDrop;
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using Content.Shared.Interaction;
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using Content.Shared.MedicalScanner;
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using Content.Shared.MobState;
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using Content.Shared.Movement;
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using Content.Shared.Notification;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Preferences;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Network;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Medical.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(SharedMedicalScannerComponent))]
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public class MedicalScannerComponent : SharedMedicalScannerComponent, IActivate, IDestroyAct
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{
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[Dependency] private readonly IServerPreferencesManager _prefsManager = null!;
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[Dependency] private readonly IPlayerManager _playerManager = null!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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private static readonly TimeSpan InternalOpenAttemptDelay = TimeSpan.FromSeconds(0.5);
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private TimeSpan _lastInternalOpenAttempt;
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private ContainerSlot _bodyContainer = default!;
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private readonly Vector2 _ejectOffset = new(0f, 0f);
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[ViewVariables]
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private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
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[ViewVariables]
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private BoundUserInterface? UserInterface => Owner.GetUIOrNull(MedicalScannerUiKey.Key);
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public bool IsOccupied => _bodyContainer.ContainedEntity != null;
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protected override void Initialize()
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{
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base.Initialize();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += OnUiReceiveMessage;
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}
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_bodyContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-bodyContainer");
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// TODO: write this so that it checks for a change in power events and acts accordingly.
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var newState = GetUserInterfaceState();
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UserInterface?.SetState(newState);
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UpdateUserInterface();
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}
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/// <inheritdoc />
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case RelayMovementEntityMessage msg:
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{
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if (EntitySystem.Get<ActionBlockerSystem>().CanInteract(msg.Entity))
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{
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if (_gameTiming.CurTime <
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_lastInternalOpenAttempt + InternalOpenAttemptDelay)
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{
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break;
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}
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_lastInternalOpenAttempt = _gameTiming.CurTime;
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EjectBody();
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}
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break;
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}
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}
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}
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private static readonly MedicalScannerBoundUserInterfaceState EmptyUIState =
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new(
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null,
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new Dictionary<DamageClass, int>(),
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new Dictionary<DamageType, int>(),
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false);
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private MedicalScannerBoundUserInterfaceState GetUserInterfaceState()
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{
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var body = _bodyContainer.ContainedEntity;
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if (body == null)
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{
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance?.SetData(MedicalScannerVisuals.Status, MedicalScannerStatus.Open);
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}
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return EmptyUIState;
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}
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if (!body.TryGetComponent(out IDamageableComponent? damageable))
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{
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return EmptyUIState;
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}
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var classes = new Dictionary<DamageClass, int>(damageable.DamageClasses);
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var types = new Dictionary<DamageType, int>(damageable.DamageTypes);
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if (_bodyContainer.ContainedEntity?.Uid == null)
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{
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return new MedicalScannerBoundUserInterfaceState(body.Uid, classes, types, true);
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}
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var cloningSystem = EntitySystem.Get<CloningSystem>();
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var scanned = _bodyContainer.ContainedEntity.TryGetComponent(out MindComponent? mindComponent) &&
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mindComponent.Mind != null &&
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cloningSystem.HasDnaScan(mindComponent.Mind);
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return new MedicalScannerBoundUserInterfaceState(body.Uid, classes, types, scanned);
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}
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private void UpdateUserInterface()
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{
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if (!Powered)
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{
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return;
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}
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var newState = GetUserInterfaceState();
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UserInterface?.SetState(newState);
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}
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private MedicalScannerStatus GetStatusFromDamageState(IMobStateComponent state)
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{
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if (state.IsAlive())
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{
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return MedicalScannerStatus.Green;
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}
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else if (state.IsCritical())
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{
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return MedicalScannerStatus.Red;
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}
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else if (state.IsDead())
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{
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return MedicalScannerStatus.Death;
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}
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else
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{
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return MedicalScannerStatus.Yellow;
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}
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}
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private MedicalScannerStatus GetStatus()
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{
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if (Powered)
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{
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var body = _bodyContainer.ContainedEntity;
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var state = body?.GetComponentOrNull<IMobStateComponent>();
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return state == null
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? MedicalScannerStatus.Open
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: GetStatusFromDamageState(state);
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}
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return MedicalScannerStatus.Off;
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}
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private void UpdateAppearance()
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{
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(MedicalScannerVisuals.Status, GetStatus());
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}
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}
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void IActivate.Activate(ActivateEventArgs args)
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{
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if (!args.User.TryGetComponent(out ActorComponent? actor))
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{
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return;
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}
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if (!Powered)
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return;
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UserInterface?.Open(actor.PlayerSession);
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}
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[Verb]
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public sealed class EnterVerb : Verb<MedicalScannerComponent>
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{
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protected override void GetData(IEntity user, MedicalScannerComponent component, VerbData data)
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{
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Enter");
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data.Visibility = component.IsOccupied ? VerbVisibility.Invisible : VerbVisibility.Visible;
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}
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protected override void Activate(IEntity user, MedicalScannerComponent component)
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{
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component.InsertBody(user);
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}
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}
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[Verb]
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public sealed class EjectVerb : Verb<MedicalScannerComponent>
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{
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protected override void GetData(IEntity user, MedicalScannerComponent component, VerbData data)
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{
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Eject");
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data.Visibility = component.IsOccupied ? VerbVisibility.Visible : VerbVisibility.Invisible;
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}
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protected override void Activate(IEntity user, MedicalScannerComponent component)
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{
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component.EjectBody();
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}
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}
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public void InsertBody(IEntity user)
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{
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_bodyContainer.Insert(user);
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UpdateUserInterface();
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UpdateAppearance();
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}
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public void EjectBody()
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{
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var containedEntity = _bodyContainer.ContainedEntity;
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if (containedEntity == null) return;
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_bodyContainer.Remove(containedEntity);
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containedEntity.Transform.WorldPosition += _ejectOffset;
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UpdateUserInterface();
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UpdateAppearance();
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}
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public void Update(float frameTime)
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{
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UpdateUserInterface();
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UpdateAppearance();
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}
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private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
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{
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if (obj.Message is not UiButtonPressedMessage message) return;
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switch (message.Button)
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{
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case UiButton.ScanDNA:
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if (_bodyContainer.ContainedEntity != null)
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{
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var cloningSystem = EntitySystem.Get<CloningSystem>();
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if (!_bodyContainer.ContainedEntity.TryGetComponent(out MindComponent? mindComp) || mindComp.Mind == null)
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{
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obj.Session.AttachedEntity?.PopupMessageCursor(Loc.GetString("medical-scanner-component-msg-no-soul"));
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break;
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}
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// Null suppression based on above check. Yes, it's explicitly needed
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var mind = mindComp.Mind!;
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// We need the HumanoidCharacterProfile
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// TODO: Move this further 'outwards' into a DNAComponent or somesuch.
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// Ideally this ends with GameTicker & CloningSystem handing DNA to a function that sets up a body for that DNA.
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var mindUser = mind.UserId;
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if (mindUser == null)
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{
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// For now assume this means soul departed
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obj.Session.AttachedEntity?.PopupMessageCursor(Loc.GetString("medical-scanner-component-msg-soul-broken"));
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break;
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}
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// has to be explicit cast like this, IDK why, null suppression operators seem to not work
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var profile = GetPlayerProfileAsync((NetUserId) mindUser);
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cloningSystem.AddToDnaScans(new ClonerDNAEntry(mind, profile));
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}
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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public override bool DragDropOn(DragDropEvent eventArgs)
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{
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_bodyContainer.Insert(eventArgs.Dragged);
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return true;
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}
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void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
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{
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EjectBody();
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}
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private HumanoidCharacterProfile GetPlayerProfileAsync(NetUserId userId)
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{
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return (HumanoidCharacterProfile) _prefsManager.GetPreferences(userId).SelectedCharacter;
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}
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}
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}
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