Files
tbd-station-14/Content.Server/MachineLinking/Components/SignalSwitchComponent.cs
Acruid 15fb554c28 Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00

87 lines
2.4 KiB
C#

using Content.Shared.ActionBlocker;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.MachineLinking;
using Content.Shared.Notification.Managers;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.MachineLinking.Components
{
[RegisterComponent]
public class SignalSwitchComponent : Component, IInteractHand, IActivate
{
public override string Name => "SignalSwitch";
[DataField("on")]
private bool _on;
protected override void Initialize()
{
base.Initialize();
UpdateSprite();
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
TransmitSignal(eventArgs.User);
}
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
TransmitSignal(eventArgs.User);
return true;
}
public void TransmitSignal(IEntity user)
{
_on = !_on;
UpdateSprite();
if (!Owner.TryGetComponent<SignalTransmitterComponent>(out var transmitter))
{
return;
}
if (!transmitter.TransmitSignal(_on))
{
Owner.PopupMessage(user, Loc.GetString("No receivers connected."));
}
}
private void UpdateSprite()
{
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(SignalSwitchVisuals.On, _on);
}
}
[Verb]
private sealed class ToggleSwitchVerb : Verb<SignalSwitchComponent>
{
protected override void Activate(IEntity user, SignalSwitchComponent component)
{
component.TransmitSignal(user);
}
protected override void GetData(IEntity user, SignalSwitchComponent component, VerbData data)
{
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
{
data.Visibility = VerbVisibility.Invisible;
return;
}
data.Text = Loc.GetString("Toggle Switch");
data.Visibility = VerbVisibility.Visible;
}
}
}
}