Files
tbd-station-14/Content.Server/GameTicking/IGameTicker.cs
2021-06-09 22:19:39 +02:00

78 lines
2.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Content.Server.GameTicking.Rules;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Timing;
namespace Content.Server.GameTicking
{
/// <summary>
/// The game ticker is responsible for managing the round-by-round system of the game.
/// </summary>
public interface IGameTicker
{
GameRunLevel RunLevel { get; }
/// <summary>
/// The map loaded by the GameTicker on round start.
/// </summary>
MapId DefaultMap { get; }
/// <summary>
/// The GridId loaded by the GameTicker on round start.
/// </summary>
GridId DefaultGridId { get; }
event Action<GameRunLevelChangedEventArgs> OnRunLevelChanged;
event Action<GameRuleAddedEventArgs> OnRuleAdded;
void Initialize();
void Update(FrameEventArgs frameEventArgs);
void RestartRound();
void StartRound(bool force = false);
void EndRound(string roundEndText = "");
void Respawn(IPlayerSession targetPlayer);
void MakeObserve(IPlayerSession player);
void MakeJoinGame(IPlayerSession player, string? jobId = null);
void ToggleReady(IPlayerSession player, bool ready);
void ToggleDisallowLateJoin(bool disallowLateJoin);
/// <summary>proxy to GamePreset (actual handler)</summary>
bool OnGhostAttempt(Mind.Mind mind, bool canReturnGlobal);
EntityCoordinates GetLateJoinSpawnPoint();
EntityCoordinates GetJobSpawnPoint(string jobId);
EntityCoordinates GetObserverSpawnPoint();
void EquipStartingGear(IEntity entity, StartingGearPrototype startingGear, HumanoidCharacterProfile? profile);
// GameRule system.
T AddGameRule<T>() where T : GameRule, new();
bool HasGameRule(string? type);
bool HasGameRule(Type? type);
void RemoveGameRule(GameRule rule);
IEnumerable<GameRule> ActiveGameRules { get; }
bool TryGetPreset(string name, [NotNullWhen(true)] out Type? type);
void SetStartPreset(Type type, bool force = false);
void SetStartPreset(string name, bool force = false);
/// <returns>true if changed, false otherwise</returns>
bool PauseStart(bool pause = true);
/// <returns>true if paused, false otherwise</returns>
bool TogglePause();
bool DelayStart(TimeSpan time);
Dictionary<string, int> GetAvailablePositions();
}
}