Files
tbd-station-14/Content.Server/Chemistry/Components/SolutionAreaEffectComponent.cs
Acruid 15fb554c28 Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00

181 lines
6.9 KiB
C#

#nullable enable
using System;
using System.Linq;
using Content.Server.Atmos.Components;
using Content.Server.Coordinates.Helpers;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Chemistry.Solution;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
namespace Content.Server.Chemistry.Components
{
/// <summary>
/// Used to clone its owner repeatedly and group up them all so they behave like one unit, that way you can have
/// effects that cover an area. Inherited by <see cref="SmokeSolutionAreaEffectComponent"/> and <see cref="FoamSolutionAreaEffectComponent"/>.
/// </summary>
public abstract class SolutionAreaEffectComponent : Component
{
[Dependency] protected readonly IMapManager MapManager = default!;
[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
[ComponentDependency] protected readonly SolutionContainerComponent? SolutionContainerComponent = default!;
public int Amount { get; set; }
public SolutionAreaEffectInceptionComponent? Inception { get; set; }
/// <summary>
/// Adds an <see cref="SolutionAreaEffectInceptionComponent"/> to owner so the effect starts spreading and reacting.
/// </summary>
/// <param name="amount">The range of the effect</param>
/// <param name="duration"></param>
/// <param name="spreadDelay"></param>
/// <param name="removeDelay"></param>
public void Start(int amount, float duration, float spreadDelay, float removeDelay)
{
if (Inception != null)
return;
if (Owner.HasComponent<SolutionAreaEffectInceptionComponent>())
return;
Amount = amount;
var inception = Owner.AddComponent<SolutionAreaEffectInceptionComponent>();
inception.Add(this);
inception.Setup(amount, duration, spreadDelay, removeDelay);
}
/// <summary>
/// Gets called by an AreaEffectInceptionComponent. "Clones" Owner into the four directions and copies the
/// solution into each of them.
/// </summary>
public void Spread()
{
if (Owner.Prototype == null)
{
Logger.Error("AreaEffectComponent needs its owner to be spawned by a prototype.");
return;
}
void SpreadToDir(Direction dir)
{
var grid = MapManager.GetGrid(Owner.Transform.GridID);
var coords = Owner.Transform.Coordinates;
foreach (var neighbor in grid.GetInDir(coords, dir))
{
if (Owner.EntityManager.ComponentManager.TryGetComponent(neighbor, out SolutionAreaEffectComponent? comp) && comp.Inception == Inception)
return;
if (Owner.EntityManager.ComponentManager.TryGetComponent(neighbor, out AirtightComponent? airtight) && airtight.AirBlocked)
return;
}
var newEffect = Owner.EntityManager.SpawnEntity(Owner.Prototype.ID, grid.DirectionToGrid(coords, dir));
if (!newEffect.TryGetComponent(out SolutionAreaEffectComponent? effectComponent))
{
newEffect.Delete();
return;
}
if (SolutionContainerComponent != null)
{
effectComponent.TryAddSolution(SolutionContainerComponent.Solution.Clone());
}
effectComponent.Amount = Amount - 1;
Inception?.Add(effectComponent);
}
SpreadToDir(Direction.North);
SpreadToDir(Direction.East);
SpreadToDir(Direction.South);
SpreadToDir(Direction.West);
}
/// <summary>
/// Gets called by an AreaEffectInceptionComponent.
/// Removes this component from its inception and calls OnKill(). The implementation of OnKill() should
/// eventually delete the entity.
/// </summary>
public void Kill()
{
Inception?.Remove(this);
OnKill();
}
protected abstract void OnKill();
/// <summary>
/// Gets called by an AreaEffectInceptionComponent.
/// Makes this effect's reagents react with the tile its on and with the entities it covers. Also calls
/// ReactWithEntity on the entities so inheritors can implement more specific behavior.
/// </summary>
/// <param name="averageExposures">How many times will this get called over this area effect's duration, averaged
/// with the other area effects from the inception.</param>
public void React(float averageExposures)
{
if (SolutionContainerComponent == null)
return;
var chemistry = EntitySystem.Get<ChemistrySystem>();
var mapGrid = MapManager.GetGrid(Owner.Transform.GridID);
var tile = mapGrid.GetTileRef(Owner.Transform.Coordinates.ToVector2i(Owner.EntityManager, MapManager));
var solutionFraction = 1 / Math.Floor(averageExposures);
foreach (var reagentQuantity in SolutionContainerComponent.ReagentList.ToArray())
{
if (reagentQuantity.Quantity == ReagentUnit.Zero) continue;
var reagent = PrototypeManager.Index<ReagentPrototype>(reagentQuantity.ReagentId);
// React with the tile the effect is on
reagent.ReactionTile(tile, reagentQuantity.Quantity * solutionFraction);
// Touch every entity on the tile
foreach (var entity in tile.GetEntitiesInTileFast().ToArray())
{
chemistry.ReactionEntity(entity, ReactionMethod.Touch, reagent, reagentQuantity.Quantity * solutionFraction, SolutionContainerComponent.Solution);
}
}
foreach (var entity in tile.GetEntitiesInTileFast().ToArray())
{
ReactWithEntity(entity, solutionFraction);
}
}
protected abstract void ReactWithEntity(IEntity entity, double solutionFraction);
public void TryAddSolution(Solution solution)
{
if (solution.TotalVolume == 0)
return;
if (SolutionContainerComponent == null)
return;
var addSolution =
solution.SplitSolution(ReagentUnit.Min(solution.TotalVolume, SolutionContainerComponent.EmptyVolume));
SolutionContainerComponent.TryAddSolution(addSolution);
UpdateVisuals();
}
protected abstract void UpdateVisuals();
protected override void OnRemove()
{
base.OnRemove();
Inception?.Remove(this);
}
}
}