* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
50 lines
1.8 KiB
C#
50 lines
1.8 KiB
C#
using System;
|
|
using Content.Server.Body.Circulatory;
|
|
using Content.Shared.Chemistry.Reagent;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Physics.Collision;
|
|
using Robust.Shared.Physics.Dynamics;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.Chemistry.Components
|
|
{
|
|
[RegisterComponent]
|
|
public class ChemicalInjectionProjectileComponent : Component, IStartCollide
|
|
{
|
|
public override string Name => "ChemicalInjectionProjectile";
|
|
|
|
[ViewVariables]
|
|
private SolutionContainerComponent _solutionContainer = default!;
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
[DataField("transferAmount")]
|
|
public ReagentUnit TransferAmount { get; set; } = ReagentUnit.New(1);
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public float TransferEfficiency { get => _transferEfficiency; set => _transferEfficiency = Math.Clamp(value, 0, 1); }
|
|
[DataField("transferEfficiency")]
|
|
private float _transferEfficiency = 1f;
|
|
|
|
protected override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
_solutionContainer = Owner.EnsureComponent<SolutionContainerComponent>();
|
|
}
|
|
|
|
void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
|
|
{
|
|
if (!otherFixture.Body.Owner.TryGetComponent<BloodstreamComponent>(out var bloodstream))
|
|
return;
|
|
|
|
var solution = _solutionContainer.Solution;
|
|
var solRemoved = solution.SplitSolution(TransferAmount);
|
|
var solRemovedVol = solRemoved.TotalVolume;
|
|
|
|
var solToInject = solRemoved.SplitSolution(solRemovedVol * TransferEfficiency);
|
|
|
|
bloodstream.TryTransferSolution(solToInject);
|
|
}
|
|
}
|
|
}
|