Files
tbd-station-14/Content.Server/Buckle/Components/StrapComponent.cs
Acruid 15fb554c28 Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00

230 lines
7.5 KiB
C#

#nullable enable
using System.Collections.Generic;
using System.Linq;
using Content.Shared.ActionBlocker;
using Content.Shared.Acts;
using Content.Shared.Alert;
using Content.Shared.Buckle.Components;
using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Buckle.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedStrapComponent))]
public class StrapComponent : SharedStrapComponent, IInteractHand, ISerializationHooks, IDestroyAct
{
[ComponentDependency] public readonly SpriteComponent? SpriteComponent = null;
private readonly HashSet<IEntity> _buckledEntities = new();
/// <summary>
/// The angle in degrees to rotate the player by when they get strapped
/// </summary>
[ViewVariables] [DataField("rotation")]
private int _rotation;
/// <summary>
/// The size of the strap which is compared against when buckling entities
/// </summary>
[ViewVariables] [DataField("size")] private int _size = 100;
private int _occupiedSize;
/// <summary>
/// The entity that is currently buckled here, synced from <see cref="BuckleComponent.BuckledTo"/>
/// </summary>
public IReadOnlyCollection<IEntity> BuckledEntities => _buckledEntities;
/// <summary>
/// The change in position to the strapped mob
/// </summary>
[DataField("position")]
public StrapPosition Position { get; } = StrapPosition.None;
/// <summary>
/// The sound to be played when a mob is buckled
/// </summary>
[ViewVariables]
[DataField("buckleSound")]
public string BuckleSound { get; } = "/Audio/Effects/buckle.ogg";
/// <summary>
/// The sound to be played when a mob is unbuckled
/// </summary>
[ViewVariables]
[DataField("unbuckleSound")]
public string UnbuckleSound { get; } = "/Audio/Effects/unbuckle.ogg";
/// <summary>
/// ID of the alert to show when buckled
/// </summary>
[ViewVariables]
[DataField("buckledAlertType")]
public AlertType BuckledAlertType { get; } = AlertType.Buckled;
/// <summary>
/// The sum of the sizes of all the buckled entities in this strap
/// </summary>
[ViewVariables]
public int OccupiedSize => _occupiedSize;
/// <summary>
/// Checks if this strap has enough space for a new occupant.
/// </summary>
/// <param name="buckle">The new occupant</param>
/// <returns>true if there is enough space, false otherwise</returns>
public bool HasSpace(BuckleComponent buckle)
{
return OccupiedSize + buckle.Size <= _size;
}
/// <summary>
/// DO NOT CALL THIS DIRECTLY.
/// Adds a buckled entity. Called from <see cref="BuckleComponent.TryBuckle"/>
/// </summary>
/// <param name="buckle">The component to add</param>
/// <param name="force">
/// Whether or not to check if the strap has enough space
/// </param>
/// <returns>True if added, false otherwise</returns>
public bool TryAdd(BuckleComponent buckle, bool force = false)
{
if (!force && !HasSpace(buckle))
{
return false;
}
if (!_buckledEntities.Add(buckle.Owner))
{
return false;
}
_occupiedSize += buckle.Size;
buckle.Appearance?.SetData(StrapVisuals.RotationAngle, _rotation);
SendMessage(new StrapMessage(buckle.Owner, Owner));
return true;
}
/// <summary>
/// Removes a buckled entity.
/// Called from <see cref="BuckleComponent.TryUnbuckle"/>
/// </summary>
/// <param name="buckle">The component to remove</param>
public void Remove(BuckleComponent buckle)
{
if (_buckledEntities.Remove(buckle.Owner))
{
_occupiedSize -= buckle.Size;
SendMessage(new UnStrapMessage(buckle.Owner, Owner));
}
}
protected override void OnRemove()
{
base.OnRemove();
RemoveAll();
}
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
{
RemoveAll();
}
private void RemoveAll()
{
foreach (var entity in _buckledEntities.ToArray())
{
if (entity.TryGetComponent<BuckleComponent>(out var buckle))
{
buckle.TryUnbuckle(entity, true);
}
}
_buckledEntities.Clear();
_occupiedSize = 0;
}
public override ComponentState GetComponentState(ICommonSession player)
{
return new StrapComponentState(Position);
}
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent<BuckleComponent>(out var buckle))
{
return false;
}
return buckle.ToggleBuckle(eventArgs.User, Owner);
}
[Verb]
private sealed class StrapVerb : Verb<StrapComponent>
{
protected override void GetData(IEntity user, StrapComponent component, VerbData data)
{
data.Visibility = VerbVisibility.Invisible;
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(component.Owner) ||
!user.TryGetComponent<BuckleComponent>(out var buckle) ||
buckle.BuckledTo != null && buckle.BuckledTo != component ||
user == component.Owner)
{
return;
}
var parent = component.Owner.Transform.Parent;
while (parent != null)
{
if (parent == user.Transform)
{
return;
}
parent = parent.Parent;
}
if (!user.InRangeUnobstructed(component, buckle.Range))
{
return;
}
data.Visibility = VerbVisibility.Visible;
data.IconTexture = buckle.BuckledTo == null ? "/Textures/Interface/VerbIcons/buckle.svg.192dpi.png" : "/Textures/Interface/VerbIcons/unbuckle.svg.192dpi.png";
data.Text = Loc.GetString(buckle.BuckledTo == null ? "Buckle" : "Unbuckle");
}
protected override void Activate(IEntity user, StrapComponent component)
{
if (!user.TryGetComponent<BuckleComponent>(out var buckle))
{
return;
}
buckle.ToggleBuckle(user, component.Owner);
}
}
public override bool DragDropOn(DragDropEvent eventArgs)
{
if (!eventArgs.Dragged.TryGetComponent(out BuckleComponent? buckleComponent)) return false;
return buckleComponent.TryBuckle(eventArgs.User, Owner);
}
}
}