* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
163 lines
5.4 KiB
C#
163 lines
5.4 KiB
C#
#nullable enable
|
|
using System.Collections.Generic;
|
|
using System.Threading.Tasks;
|
|
using Content.Server.UserInterface;
|
|
using Content.Shared.Body.Components;
|
|
using Content.Shared.Body.Mechanism;
|
|
using Content.Shared.Body.Part;
|
|
using Content.Shared.Body.Surgery;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Notification;
|
|
using Content.Shared.Notification.Managers;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Server.Player;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Localization;
|
|
using Robust.Shared.Utility;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.Body.Mechanism
|
|
{
|
|
[RegisterComponent]
|
|
[ComponentReference(typeof(SharedMechanismComponent))]
|
|
public class MechanismComponent : SharedMechanismComponent, IAfterInteract
|
|
{
|
|
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(SurgeryUIKey.Key);
|
|
|
|
protected override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
if (UserInterface != null)
|
|
{
|
|
UserInterface.OnReceiveMessage += OnUIMessage;
|
|
}
|
|
}
|
|
|
|
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
|
|
{
|
|
if (eventArgs.Target == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
CloseAllSurgeryUIs();
|
|
OptionsCache.Clear();
|
|
PerformerCache = null;
|
|
BodyCache = null;
|
|
|
|
if (eventArgs.Target.TryGetComponent(out SharedBodyComponent? body))
|
|
{
|
|
SendBodyPartListToUser(eventArgs, body);
|
|
}
|
|
else if (eventArgs.Target.TryGetComponent<SharedBodyPartComponent>(out var part))
|
|
{
|
|
DebugTools.AssertNotNull(part);
|
|
|
|
if (!part.TryAddMechanism(this))
|
|
{
|
|
eventArgs.Target.PopupMessage(eventArgs.User, Loc.GetString("You can't fit it in!"));
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private void SendBodyPartListToUser(AfterInteractEventArgs eventArgs, SharedBodyComponent body)
|
|
{
|
|
// Create dictionary to send to client (text to be shown : data sent back if selected)
|
|
var toSend = new Dictionary<string, int>();
|
|
|
|
foreach (var (part, slot) in body.Parts)
|
|
{
|
|
// For each limb in the target, add it to our cache if it is a valid option.
|
|
if (part.CanAddMechanism(this))
|
|
{
|
|
OptionsCache.Add(IdHash, slot);
|
|
toSend.Add(part + ": " + part.Name, IdHash++);
|
|
}
|
|
}
|
|
|
|
if (OptionsCache.Count > 0 &&
|
|
eventArgs.User.TryGetComponent(out ActorComponent? actor))
|
|
{
|
|
OpenSurgeryUI(actor.PlayerSession);
|
|
UpdateSurgeryUIBodyPartRequest(actor.PlayerSession, toSend);
|
|
PerformerCache = eventArgs.User;
|
|
BodyCache = body;
|
|
}
|
|
else // If surgery cannot be performed, show message saying so.
|
|
{
|
|
eventArgs.Target?.PopupMessage(eventArgs.User,
|
|
Loc.GetString("You see no way to install the {0}.", Owner.Name));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called after the client chooses from a list of possible BodyParts that can be operated on.
|
|
/// </summary>
|
|
private void HandleReceiveBodyPart(int key)
|
|
{
|
|
if (PerformerCache == null ||
|
|
!PerformerCache.TryGetComponent(out ActorComponent? actor))
|
|
{
|
|
return;
|
|
}
|
|
|
|
CloseSurgeryUI(actor.PlayerSession);
|
|
|
|
if (BodyCache == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc
|
|
if (!OptionsCache.TryGetValue(key, out var targetObject))
|
|
{
|
|
BodyCache.Owner.PopupMessage(PerformerCache,
|
|
Loc.GetString("You see no useful way to use the {0} anymore.", Owner.Name));
|
|
return;
|
|
}
|
|
|
|
var target = (SharedBodyPartComponent) targetObject;
|
|
var message = target.TryAddMechanism(this)
|
|
? Loc.GetString("You jam {0:theName} inside {1:them}.", Owner, PerformerCache)
|
|
: Loc.GetString("You can't fit it in!");
|
|
|
|
BodyCache.Owner.PopupMessage(PerformerCache, message);
|
|
|
|
// TODO: {1:theName}
|
|
}
|
|
|
|
private void OpenSurgeryUI(IPlayerSession session)
|
|
{
|
|
UserInterface?.Open(session);
|
|
}
|
|
|
|
private void UpdateSurgeryUIBodyPartRequest(IPlayerSession session, Dictionary<string, int> options)
|
|
{
|
|
UserInterface?.SendMessage(new RequestBodyPartSurgeryUIMessage(options), session);
|
|
}
|
|
|
|
private void CloseSurgeryUI(IPlayerSession session)
|
|
{
|
|
UserInterface?.Close(session);
|
|
}
|
|
|
|
private void CloseAllSurgeryUIs()
|
|
{
|
|
UserInterface?.CloseAll();
|
|
}
|
|
|
|
private void OnUIMessage(ServerBoundUserInterfaceMessage message)
|
|
{
|
|
switch (message.Message)
|
|
{
|
|
case ReceiveBodyPartSurgeryUIMessage msg:
|
|
HandleReceiveBodyPart(msg.SelectedOptionId);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|