Files
tbd-station-14/Content.Server/Body/Mechanism/MechanismComponent.cs
Acruid 15fb554c28 Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00

163 lines
5.4 KiB
C#

#nullable enable
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.UserInterface;
using Content.Shared.Body.Components;
using Content.Shared.Body.Mechanism;
using Content.Shared.Body.Part;
using Content.Shared.Body.Surgery;
using Content.Shared.Interaction;
using Content.Shared.Notification;
using Content.Shared.Notification.Managers;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.Body.Mechanism
{
[RegisterComponent]
[ComponentReference(typeof(SharedMechanismComponent))]
public class MechanismComponent : SharedMechanismComponent, IAfterInteract
{
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(SurgeryUIKey.Key);
protected override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += OnUIMessage;
}
}
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (eventArgs.Target == null)
{
return false;
}
CloseAllSurgeryUIs();
OptionsCache.Clear();
PerformerCache = null;
BodyCache = null;
if (eventArgs.Target.TryGetComponent(out SharedBodyComponent? body))
{
SendBodyPartListToUser(eventArgs, body);
}
else if (eventArgs.Target.TryGetComponent<SharedBodyPartComponent>(out var part))
{
DebugTools.AssertNotNull(part);
if (!part.TryAddMechanism(this))
{
eventArgs.Target.PopupMessage(eventArgs.User, Loc.GetString("You can't fit it in!"));
}
}
return true;
}
private void SendBodyPartListToUser(AfterInteractEventArgs eventArgs, SharedBodyComponent body)
{
// Create dictionary to send to client (text to be shown : data sent back if selected)
var toSend = new Dictionary<string, int>();
foreach (var (part, slot) in body.Parts)
{
// For each limb in the target, add it to our cache if it is a valid option.
if (part.CanAddMechanism(this))
{
OptionsCache.Add(IdHash, slot);
toSend.Add(part + ": " + part.Name, IdHash++);
}
}
if (OptionsCache.Count > 0 &&
eventArgs.User.TryGetComponent(out ActorComponent? actor))
{
OpenSurgeryUI(actor.PlayerSession);
UpdateSurgeryUIBodyPartRequest(actor.PlayerSession, toSend);
PerformerCache = eventArgs.User;
BodyCache = body;
}
else // If surgery cannot be performed, show message saying so.
{
eventArgs.Target?.PopupMessage(eventArgs.User,
Loc.GetString("You see no way to install the {0}.", Owner.Name));
}
}
/// <summary>
/// Called after the client chooses from a list of possible BodyParts that can be operated on.
/// </summary>
private void HandleReceiveBodyPart(int key)
{
if (PerformerCache == null ||
!PerformerCache.TryGetComponent(out ActorComponent? actor))
{
return;
}
CloseSurgeryUI(actor.PlayerSession);
if (BodyCache == null)
{
return;
}
// TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc
if (!OptionsCache.TryGetValue(key, out var targetObject))
{
BodyCache.Owner.PopupMessage(PerformerCache,
Loc.GetString("You see no useful way to use the {0} anymore.", Owner.Name));
return;
}
var target = (SharedBodyPartComponent) targetObject;
var message = target.TryAddMechanism(this)
? Loc.GetString("You jam {0:theName} inside {1:them}.", Owner, PerformerCache)
: Loc.GetString("You can't fit it in!");
BodyCache.Owner.PopupMessage(PerformerCache, message);
// TODO: {1:theName}
}
private void OpenSurgeryUI(IPlayerSession session)
{
UserInterface?.Open(session);
}
private void UpdateSurgeryUIBodyPartRequest(IPlayerSession session, Dictionary<string, int> options)
{
UserInterface?.SendMessage(new RequestBodyPartSurgeryUIMessage(options), session);
}
private void CloseSurgeryUI(IPlayerSession session)
{
UserInterface?.Close(session);
}
private void CloseAllSurgeryUIs()
{
UserInterface?.CloseAll();
}
private void OnUIMessage(ServerBoundUserInterfaceMessage message)
{
switch (message.Message)
{
case ReceiveBodyPartSurgeryUIMessage msg:
HandleReceiveBodyPart(msg.SelectedOptionId);
break;
}
}
}
}