Files
tbd-station-14/Content.Server/Body/BodyComponent.cs
Acruid 15fb554c28 Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00

125 lines
4.1 KiB
C#

#nullable enable
using Content.Server.GameTicking;
using Content.Server.Ghost;
using Content.Server.Mind.Components;
using Content.Shared.Audio;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.Body.Slot;
using Content.Shared.MobState;
using Content.Shared.Movement.Components;
using Content.Shared.Random.Helpers;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Player;
using Robust.Shared.Players;
namespace Content.Server.Body
{
[RegisterComponent]
[ComponentReference(typeof(SharedBodyComponent))]
[ComponentReference(typeof(IGhostOnMove))]
public class BodyComponent : SharedBodyComponent, IRelayMoveInput, IGhostOnMove
{
private Container _partContainer = default!;
[Dependency] private readonly IGameTicker _gameTicker = default!;
protected override bool CanAddPart(string slotId, SharedBodyPartComponent part)
{
return base.CanAddPart(slotId, part) &&
_partContainer.CanInsert(part.Owner);
}
protected override void OnAddPart(BodyPartSlot slot, SharedBodyPartComponent part)
{
base.OnAddPart(slot, part);
_partContainer.Insert(part.Owner);
}
protected override void OnRemovePart(BodyPartSlot slot, SharedBodyPartComponent part)
{
base.OnRemovePart(slot, part);
_partContainer.ForceRemove(part.Owner);
part.Owner.RandomOffset(0.25f);
}
protected override void Initialize()
{
base.Initialize();
_partContainer = Owner.EnsureContainer<Container>($"{Name}-{nameof(BodyComponent)}");
var preset = Preset;
if (preset != null)
{
foreach (var slot in Slots)
{
// Using MapPosition instead of Coordinates here prevents
// a crash within the character preview menu in the lobby
var entity = Owner.EntityManager.SpawnEntity(preset.PartIDs[slot.Id], Owner.Transform.MapPosition);
if (!entity.TryGetComponent(out SharedBodyPartComponent? part))
{
Logger.Error($"Entity {slot.Id} does not have a {nameof(SharedBodyPartComponent)} component.");
continue;
}
SetPart(slot.Id, part);
}
}
}
protected override void Startup()
{
base.Startup();
// This is ran in Startup as entities spawned in Initialize
// are not synced to the client since they are assumed to be
// identical on it
foreach (var (part, _) in Parts)
{
part.Dirty();
}
}
void IRelayMoveInput.MoveInputPressed(ICommonSession session)
{
if (Owner.TryGetComponent(out IMobStateComponent? mobState) &&
mobState.IsDead() &&
Owner.TryGetComponent(out MindComponent? mind) &&
mind.HasMind)
{
_gameTicker.OnGhostAttempt(mind.Mind!, true);
}
}
public override void Gib(bool gibParts = false)
{
base.Gib(gibParts);
SoundSystem.Play(Filter.Pvs(Owner), AudioHelpers.GetRandomFileFromSoundCollection("gib"), Owner.Transform.Coordinates,
AudioHelpers.WithVariation(0.025f));
if (Owner.TryGetComponent(out ContainerManagerComponent? container))
{
foreach (var cont in container.GetAllContainers())
{
foreach (var ent in cont.ContainedEntities)
{
cont.ForceRemove(ent);
ent.Transform.Coordinates = Owner.Transform.Coordinates;
ent.RandomOffset(0.25f);
}
}
}
Owner.QueueDelete();
}
}
}