Files
tbd-station-14/Content.Server/BarSign/BarSignComponent.cs
Acruid 15fb554c28 Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00

117 lines
3.2 KiB
C#

#nullable enable
using System.Linq;
using Content.Server.Power.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.BarSign
{
[RegisterComponent]
public class BarSignComponent : Component, IMapInit
{
public override string Name => "BarSign";
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[DataField("current")]
private string? _currentSign;
[ViewVariables(VVAccess.ReadWrite)]
public string? CurrentSign
{
get => _currentSign;
set
{
_currentSign = value;
UpdateSignInfo();
}
}
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
private void UpdateSignInfo()
{
if (_currentSign == null)
{
return;
}
if (!_prototypeManager.TryIndex(_currentSign, out BarSignPrototype? prototype))
{
Logger.ErrorS("barSign", $"Invalid bar sign prototype: \"{_currentSign}\"");
return;
}
if (Owner.TryGetComponent(out SpriteComponent? sprite))
{
if (!Powered)
{
sprite.LayerSetState(0, "empty");
sprite.LayerSetShader(0, "shaded");
}
else
{
sprite.LayerSetState(0, prototype.Icon);
sprite.LayerSetShader(0, "unshaded");
}
}
if (!string.IsNullOrEmpty(prototype.Name))
{
Owner.Name = prototype.Name;
}
else
{
Owner.Name = Loc.GetString("bar sign");
}
Owner.Description = prototype.Description;
}
protected override void Initialize()
{
base.Initialize();
UpdateSignInfo();
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case PowerChangedMessage powerChanged:
PowerOnOnPowerStateChanged(powerChanged);
break;
}
}
private void PowerOnOnPowerStateChanged(PowerChangedMessage e)
{
UpdateSignInfo();
}
public void MapInit()
{
if (_currentSign != null)
{
return;
}
var prototypes = _prototypeManager.EnumeratePrototypes<BarSignPrototype>().Where(p => !p.Hidden)
.ToList();
var prototype = _robustRandom.Pick(prototypes);
CurrentSign = prototype.ID;
}
}
}