Files
tbd-station-14/Content.Server/APC/Components/ApcComponent.cs
Acruid 15fb554c28 Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00

207 lines
6.5 KiB
C#

#nullable enable
using System;
using Content.Server.Access.Components;
using Content.Server.Battery.Components;
using Content.Server.Power.Components;
using Content.Server.UserInterface;
using Content.Shared.APC;
using Content.Shared.Interaction;
using Content.Shared.Notification;
using Content.Shared.Notification.Managers;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Server.APC.Components
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class ApcComponent : BaseApcNetComponent, IActivate
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
public override string Name => "Apc";
public bool MainBreakerEnabled { get; private set; } = true;
private ApcChargeState _lastChargeState;
private TimeSpan _lastChargeStateChange;
private ApcExternalPowerState _lastExternalPowerState;
private TimeSpan _lastExternalPowerStateChange;
private float _lastCharge;
private TimeSpan _lastChargeChange;
private bool _uiDirty = true;
private const float HighPowerThreshold = 0.9f;
private const int VisualsChangeDelay = 1;
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ApcUiKey.Key);
public BatteryComponent? Battery => Owner.TryGetComponent(out BatteryComponent? batteryComponent) ? batteryComponent : null;
[ComponentDependency] private AccessReader? _accessReader = null;
protected override void Initialize()
{
base.Initialize();
Owner.EnsureComponent<PowerConsumerComponent>();
Owner.EnsureComponentWarn<ServerUserInterfaceComponent>();
Owner.EnsureComponentWarn<AccessReader>();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
}
Update();
}
protected override void AddSelfToNet(IApcNet apcNet)
{
apcNet.AddApc(this);
}
protected override void RemoveSelfFromNet(IApcNet apcNet)
{
apcNet.RemoveApc(this);
}
private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
{
if (serverMsg.Message is ApcToggleMainBreakerMessage)
{
var user = serverMsg.Session.AttachedEntity;
if(user == null) return;
if (_accessReader == null || _accessReader.IsAllowed(user))
{
MainBreakerEnabled = !MainBreakerEnabled;
_uiDirty = true;
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
}
else
{
user.PopupMessageCursor(Loc.GetString("Insufficient access!"));
}
}
}
public void Update()
{
var newState = CalcChargeState();
if (newState != _lastChargeState && _lastChargeStateChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
{
_lastChargeState = newState;
_lastChargeStateChange = _gameTiming.CurTime;
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(ApcVisuals.ChargeState, newState);
}
}
Owner.TryGetComponent(out BatteryComponent? battery);
var newCharge = battery?.CurrentCharge;
if (newCharge != null && newCharge != _lastCharge && _lastChargeChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
{
_lastCharge = newCharge.Value;
_lastChargeChange = _gameTiming.CurTime;
_uiDirty = true;
}
var extPowerState = CalcExtPowerState();
if (extPowerState != _lastExternalPowerState && _lastExternalPowerStateChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
{
_lastExternalPowerState = extPowerState;
_lastExternalPowerStateChange = _gameTiming.CurTime;
_uiDirty = true;
}
if (_uiDirty && battery != null && newCharge != null)
{
UserInterface?.SetState(new ApcBoundInterfaceState(MainBreakerEnabled, extPowerState, newCharge.Value / battery.MaxCharge));
_uiDirty = false;
}
}
private ApcChargeState CalcChargeState()
{
if (!Owner.TryGetComponent(out BatteryComponent? battery))
{
return ApcChargeState.Lack;
}
var chargeFraction = battery.CurrentCharge / battery.MaxCharge;
if (chargeFraction > HighPowerThreshold)
{
return ApcChargeState.Full;
}
if (!Owner.TryGetComponent(out PowerConsumerComponent? consumer))
{
return ApcChargeState.Full;
}
if (consumer.DrawRate == consumer.ReceivedPower)
{
return ApcChargeState.Charging;
}
else
{
return ApcChargeState.Lack;
}
}
private ApcExternalPowerState CalcExtPowerState()
{
if (!Owner.TryGetComponent(out BatteryStorageComponent? batteryStorage))
{
return ApcExternalPowerState.None;
}
var consumer = batteryStorage.Consumer;
if (consumer == null)
return ApcExternalPowerState.None;
if (consumer.ReceivedPower == 0 && consumer.DrawRate != 0)
{
return ApcExternalPowerState.None;
}
else if (consumer.ReceivedPower < consumer.DrawRate)
{
return ApcExternalPowerState.Low;
}
else
{
return ApcExternalPowerState.Good;
}
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out ActorComponent? actor))
{
return;
}
UserInterface?.Open(actor.PlayerSession);
}
}
}