Files
tbd-station-14/Content.Server/AME/Components/AMEShieldComponent.cs
Acruid 15fb554c28 Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00

67 lines
1.8 KiB
C#

#nullable enable
using System;
using Content.Shared.AME;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
namespace Content.Server.AME.Components
{
[RegisterComponent]
public class AMEShieldComponent : SharedAMEShieldComponent
{
private bool _isCore = false;
[ViewVariables]
public int CoreIntegrity = 100;
private AppearanceComponent? _appearance;
private PointLightComponent? _pointLight;
protected override void Initialize()
{
base.Initialize();
Owner.TryGetComponent(out _appearance);
Owner.TryGetComponent(out _pointLight);
}
public void SetCore()
{
if(_isCore) { return; }
_isCore = true;
_appearance?.SetData(AMEShieldVisuals.Core, "isCore");
}
public void UnsetCore()
{
_isCore = false;
_appearance?.SetData(AMEShieldVisuals.Core, "isNotCore");
}
public void UpdateCoreVisuals(int injectionStrength, bool injecting)
{
if (!injecting)
{
_appearance?.SetData(AMEShieldVisuals.CoreState, "off");
if (_pointLight != null) { _pointLight.Enabled = false; }
return;
}
if (_pointLight != null)
{
_pointLight.Radius = Math.Clamp(injectionStrength, 1, 12);
_pointLight.Enabled = true;
}
if (injectionStrength > 2)
{
_appearance?.SetData(AMEShieldVisuals.CoreState, "strong");
return;
}
_appearance?.SetData(AMEShieldVisuals.CoreState, "weak");
}
}
}