Files
tbd-station-14/Content.Client/Spawners/ClientEntitySpawnerComponent.cs
Acruid 15fb554c28 Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00

50 lines
1.3 KiB
C#

#nullable enable
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Spawners
{
/// <summary>
/// Spawns a set of entities on the client only, and removes them when this component is removed.
/// </summary>
[RegisterComponent]
public class ClientEntitySpawnerComponent : Component
{
public override string Name => "ClientEntitySpawner";
[DataField("prototypes")] private List<string> _prototypes = new() { "HVDummyWire" };
private readonly List<IEntity> _entity = new();
protected override void Initialize()
{
base.Initialize();
SpawnEntities();
}
protected override void OnRemove()
{
RemoveEntities();
base.OnRemove();
}
private void SpawnEntities()
{
foreach (var proto in _prototypes)
{
var entity = Owner.EntityManager.SpawnEntity(proto, Owner.Transform.Coordinates);
_entity.Add(entity);
}
}
private void RemoveEntities()
{
foreach (var entity in _entity)
{
Owner.EntityManager.DeleteEntity(entity);
}
}
}
}