Files
tbd-station-14/Content.Client/Singularity/Components/ContainmentFieldComponent.cs
Acruid 15fb554c28 Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00

28 lines
701 B
C#

using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
namespace Content.Client.Singularity.Components
{
public class ContainmentFieldComponent : Component
{
public override string Name => "Containment Field";
private SpriteComponent? _spriteComponent;
protected override void Initialize()
{
base.Initialize();
if (!Owner.TryGetComponent(out _spriteComponent))
{
Logger.Error("Containmentfieldcomponent created without spritecomponent");
}
else
{
_spriteComponent.Directional = false;
}
}
}
}