Files
tbd-station-14/Content.Server/GameObjects/Components/Items/Storage/ItemComponent.cs
Injazz 15fa417a4f Explosion now throws affected entities, fixes probability/severi… (#732)
* throwforce and probability fixes for explosions

Applies force to all affected by explosion entities with ItemComponent
Fixes probability issues with explosion related callbacks

* dependency fix, throw helper

* delete TODO

Co-authored-by: gituhabu <48828502+gituhabu@users.noreply.github.com>
2020-02-24 03:52:15 +01:00

176 lines
5.6 KiB
C#

using System;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Destructible;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Throw;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Items;
using Content.Shared.Physics;
using Robust.Server.GameObjects;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects
{
[RegisterComponent]
[ComponentReference(typeof(StoreableComponent))]
public class ItemComponent : StoreableComponent, IAttackHand, IExAct
{
public override string Name => "Item";
public override uint? NetID => ContentNetIDs.ITEM;
#pragma warning disable 649
[Dependency] private readonly IRobustRandom _robustRandom;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
[Dependency] private readonly IMapManager _mapManager;
#pragma warning restore 649
private string _equippedPrefix;
public string EquippedPrefix
{
get
{
return _equippedPrefix;
}
set
{
Dirty();
_equippedPrefix = value;
}
}
public void RemovedFromSlot()
{
foreach (var component in Owner.GetAllComponents<ISpriteRenderableComponent>())
{
component.Visible = true;
}
}
public void EquippedToSlot()
{
foreach (var component in Owner.GetAllComponents<ISpriteRenderableComponent>())
{
component.Visible = false;
}
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _equippedPrefix, "HeldPrefix", null);
}
public bool CanPickup(IEntity user)
{
var coords = Owner.Transform.GridPosition;
if (!ActionBlockerSystem.CanPickup(user)) return false;
return _entitySystemManager.GetEntitySystem<InteractionSystem>()
.InRangeUnobstructed(coords, user.Transform.GridPosition, ignoredEnt:Owner);
}
public bool AttackHand(AttackHandEventArgs eventArgs)
{
if (!CanPickup(eventArgs.User)) return false;
var hands = eventArgs.User.GetComponent<IHandsComponent>();
hands.PutInHand(this, hands.ActiveIndex, fallback: false);
return true;
}
[Verb]
public sealed class PickUpVerb : Verb<ItemComponent>
{
protected override string GetText(IEntity user, ItemComponent component)
{
if (user.TryGetComponent(out HandsComponent hands) && hands.IsHolding(component.Owner))
{
return "Pick Up (Already Holding)";
}
return "Pick Up";
}
protected override VerbVisibility GetVisibility(IEntity user, ItemComponent component)
{
if (ContainerHelpers.IsInContainer(component.Owner) || !component.CanPickup(user))
{
return VerbVisibility.Invisible;
}
return VerbVisibility.Visible;
}
protected override void Activate(IEntity user, ItemComponent component)
{
if (user.TryGetComponent(out HandsComponent hands) && !hands.IsHolding(component.Owner))
{
hands.PutInHand(component);
}
}
}
public override ComponentState GetComponentState()
{
return new ItemComponentState(EquippedPrefix);
}
public void Fumble()
{
if (Owner.TryGetComponent<PhysicsComponent>(out var physicsComponent))
{
physicsComponent.LinearVelocity += RandomOffset();
}
}
private Vector2 RandomOffset()
{
return new Vector2(RandomOffset(), RandomOffset());
float RandomOffset()
{
var size = 15.0F;
return (_robustRandom.NextFloat() * size) - size / 2;
}
}
public void OnExplosion(ExplosionEventArgs eventArgs)
{
var sourceLocation = eventArgs.Source;
var targetLocation = eventArgs.Target.Transform.GridPosition;
var dirVec = (targetLocation.ToMapPos(_mapManager) - sourceLocation.ToMapPos(_mapManager)).Normalized;
var throwForce = 1.0f;
switch (eventArgs.Severity)
{
case ExplosionSeverity.Destruction:
throwForce = 3.0f;
break;
case ExplosionSeverity.Heavy:
throwForce = 2.0f;
break;
case ExplosionSeverity.Light:
throwForce = 1.0f;
break;
}
ThrowHelper.Throw(Owner, throwForce, targetLocation, sourceLocation, true);
}
}
}