Files
tbd-station-14/Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs
metalgearsloth 15b28936df Add loadout names (#31303)
* Add loadout names

Did it for AI, breaking change for pgsql + migrations in general. Nothing atm uses it.

* the box

* Spawning cherry pick

* Fix nit

* revert

* Final cleanup

* Real

* Name UI fix

* Migrations

* a

* Review

* Re-run migrations

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2025-02-11 18:30:24 +01:00

90 lines
3.0 KiB
C#

using System.Numerics;
using Content.Client.UserInterface.Controls;
using Content.Shared.Dataset;
using Content.Shared.Preferences;
using Content.Shared.Preferences.Loadouts;
using Content.Shared.Random.Helpers;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Client.Lobby.UI.Loadouts;
[GenerateTypedNameReferences]
public sealed partial class LoadoutWindow : FancyWindow
{
public event Action<string>? OnNameChanged;
public event Action<ProtoId<LoadoutGroupPrototype>, ProtoId<LoadoutPrototype>>? OnLoadoutPressed;
public event Action<ProtoId<LoadoutGroupPrototype>, ProtoId<LoadoutPrototype>>? OnLoadoutUnpressed;
private List<LoadoutGroupContainer> _groups = new();
public HumanoidCharacterProfile Profile;
public LoadoutWindow(HumanoidCharacterProfile profile, RoleLoadout loadout, RoleLoadoutPrototype proto, ICommonSession session, IDependencyCollection collection)
{
RobustXamlLoader.Load(this);
Profile = profile;
var protoManager = collection.Resolve<IPrototypeManager>();
RoleNameEdit.IsValid = text => text.Length <= HumanoidCharacterProfile.MaxLoadoutNameLength;
// Hide if we can't edit the name.
if (!proto.CanCustomizeName)
{
RoleNameBox.Visible = false;
}
else
{
var name = loadout.EntityName;
RoleNameEdit.ToolTip = Loc.GetString(
"loadout-name-edit-tooltip",
("max", HumanoidCharacterProfile.MaxLoadoutNameLength));
RoleNameEdit.Text = name ?? string.Empty;
RoleNameEdit.OnTextChanged += args => OnNameChanged?.Invoke(args.Text);
}
// Hide if no groups
if (proto.Groups.Count == 0)
{
LoadoutGroupsContainer.Visible = false;
SetSize = Vector2.Zero;
}
else
{
foreach (var group in proto.Groups)
{
if (!protoManager.TryIndex(group, out var groupProto))
continue;
if (groupProto.Hidden)
continue;
var container = new LoadoutGroupContainer(profile, loadout, protoManager.Index(group), session, collection);
LoadoutGroupsContainer.AddTab(container, Loc.GetString(groupProto.Name));
_groups.Add(container);
container.OnLoadoutPressed += args =>
{
OnLoadoutPressed?.Invoke(group, args);
};
container.OnLoadoutUnpressed += args =>
{
OnLoadoutUnpressed?.Invoke(group, args);
};
}
}
}
public void RefreshLoadouts(RoleLoadout loadout, ICommonSession session, IDependencyCollection collection)
{
foreach (var group in _groups)
{
group.RefreshLoadouts(Profile, loadout, session, collection);
}
}
}