* Add test pooling * WIP test pooling changes * Fix Destructible tests * Don't pool unpooled or dummy ticker instances * Change ServerPathfindingDebugSystem to replace existing entries * Fix SaveLoadSaveTest comment * Don't pool StartTest * Comment out global setup * Fix puddle tests * Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit * Update RobustToolbox * Finish fixing tests, make test threads background threads * Bring back pooling * Fix nullable * Update RobustToolbox * Set cvars on server return * Un-pool tests with custom cvars * Update RobustToolbox * Update RobustToolbox * Change where the main tile coordinates are * Remove DisposalUnitTest grid check * Fix test pooling being a fickle bitch * Fix EntitySystemExtensionsTest * Update RobustToolbox * Update RobustToolbox * Make nullable pool settings true * Update RobustToolbox * Wait other way around * We are unitystation now * Update RobustToolbox * Create global setup * Pool some more tests * Fix not properly disconnecting clients before restarting the round * Give more info on ran tests * Standardize default test cvars * Update RobustToolbox * Update RobustToolbox * Pool clients * Fix test order issue * Fix cvars in character creation test not being set properly * Update RobustToolbox * Update RobustToolbox * Rider shut * Update RobustToolbox * Format tests ran better * Update RobustToolbox * Reset RobustToolbox * Reset RobustToolbox harder * Fix one instance of test order causing destructible tests to fail
129 lines
4.5 KiB
C#
129 lines
4.5 KiB
C#
using System.Collections.Generic;
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using Content.Server.AI.Pathfinding.Pathfinders;
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using Content.Shared.AI;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.Server.AI.Pathfinding
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{
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#if DEBUG
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[UsedImplicitly]
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public class ServerPathfindingDebugSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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AStarPathfindingJob.DebugRoute += DispatchAStarDebug;
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JpsPathfindingJob.DebugRoute += DispatchJpsDebug;
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SubscribeNetworkEvent<SharedAiDebug.RequestPathfindingGraphMessage>(DispatchGraph);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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AStarPathfindingJob.DebugRoute -= DispatchAStarDebug;
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JpsPathfindingJob.DebugRoute -= DispatchJpsDebug;
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}
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private void DispatchAStarDebug(SharedAiDebug.AStarRouteDebug routeDebug)
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{
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var mapManager = IoCManager.Resolve<IMapManager>();
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var route = new List<Vector2>();
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foreach (var tile in routeDebug.Route)
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{
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var tileGrid = mapManager.GetGrid(tile.GridIndex).GridTileToLocal(tile.GridIndices);
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route.Add(tileGrid.ToMapPos(EntityManager));
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}
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var cameFrom = new Dictionary<Vector2, Vector2>();
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foreach (var (from, to) in routeDebug.CameFrom)
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{
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var tileOneGrid = mapManager.GetGrid(from.GridIndex).GridTileToLocal(from.GridIndices);
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var tileOneWorld = tileOneGrid.ToMapPos(EntityManager);
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var tileTwoGrid = mapManager.GetGrid(to.GridIndex).GridTileToLocal(to.GridIndices);
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var tileTwoWorld = tileTwoGrid.ToMapPos(EntityManager);
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cameFrom[tileOneWorld] = tileTwoWorld;
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}
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var gScores = new Dictionary<Vector2, float>();
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foreach (var (tile, score) in routeDebug.GScores)
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{
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var tileGrid = mapManager.GetGrid(tile.GridIndex).GridTileToLocal(tile.GridIndices);
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gScores[tileGrid.ToMapPos(EntityManager)] = score;
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}
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var systemMessage = new SharedAiDebug.AStarRouteMessage(
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routeDebug.EntityUid,
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route,
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cameFrom,
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gScores,
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routeDebug.TimeTaken
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);
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RaiseNetworkEvent(systemMessage);
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}
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private void DispatchJpsDebug(SharedAiDebug.JpsRouteDebug routeDebug)
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{
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var mapManager = IoCManager.Resolve<IMapManager>();
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var route = new List<Vector2>();
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foreach (var tile in routeDebug.Route)
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{
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var tileGrid = mapManager.GetGrid(tile.GridIndex).GridTileToLocal(tile.GridIndices);
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route.Add(tileGrid.ToMapPos(EntityManager));
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}
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var jumpNodes = new List<Vector2>();
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foreach (var tile in routeDebug.JumpNodes)
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{
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var tileGrid = mapManager.GetGrid(tile.GridIndex).GridTileToLocal(tile.GridIndices);
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jumpNodes.Add(tileGrid.ToMapPos(EntityManager));
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}
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var systemMessage = new SharedAiDebug.JpsRouteMessage(
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routeDebug.EntityUid,
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route,
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jumpNodes,
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routeDebug.TimeTaken
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);
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RaiseNetworkEvent(systemMessage);
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}
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private void DispatchGraph(SharedAiDebug.RequestPathfindingGraphMessage message)
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{
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var pathfindingSystem = EntitySystemManager.GetEntitySystem<PathfindingSystem>();
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var mapManager = IoCManager.Resolve<IMapManager>();
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var result = new Dictionary<int, List<Vector2>>();
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var idx = 0;
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foreach (var (gridId, chunks) in pathfindingSystem.Graph)
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{
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var gridManager = mapManager.GetGrid(gridId);
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foreach (var chunk in chunks.Values)
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{
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var nodes = new List<Vector2>();
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foreach (var node in chunk.Nodes)
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{
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var worldTile = gridManager.GridTileToWorldPos(node.TileRef.GridIndices);
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nodes.Add(worldTile);
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}
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result.Add(idx, nodes);
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idx++;
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}
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}
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var systemMessage = new SharedAiDebug.PathfindingGraphMessage(result);
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RaiseNetworkEvent(systemMessage);
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}
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}
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#endif
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}
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