* Add test pooling * WIP test pooling changes * Fix Destructible tests * Don't pool unpooled or dummy ticker instances * Change ServerPathfindingDebugSystem to replace existing entries * Fix SaveLoadSaveTest comment * Don't pool StartTest * Comment out global setup * Fix puddle tests * Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit * Update RobustToolbox * Finish fixing tests, make test threads background threads * Bring back pooling * Fix nullable * Update RobustToolbox * Set cvars on server return * Un-pool tests with custom cvars * Update RobustToolbox * Update RobustToolbox * Change where the main tile coordinates are * Remove DisposalUnitTest grid check * Fix test pooling being a fickle bitch * Fix EntitySystemExtensionsTest * Update RobustToolbox * Update RobustToolbox * Make nullable pool settings true * Update RobustToolbox * Wait other way around * We are unitystation now * Update RobustToolbox * Create global setup * Pool some more tests * Fix not properly disconnecting clients before restarting the round * Give more info on ran tests * Standardize default test cvars * Update RobustToolbox * Update RobustToolbox * Pool clients * Fix test order issue * Fix cvars in character creation test not being set properly * Update RobustToolbox * Update RobustToolbox * Rider shut * Update RobustToolbox * Format tests ran better * Update RobustToolbox * Reset RobustToolbox * Reset RobustToolbox harder * Fix one instance of test order causing destructible tests to fail
116 lines
3.7 KiB
C#
116 lines
3.7 KiB
C#
using System.Linq;
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using System.Threading.Tasks;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Whitelist;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.IntegrationTests.Tests.Utility
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{
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[TestFixture]
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[TestOf(typeof(EntityWhitelist))]
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public class EntityWhitelistTest : ContentIntegrationTest
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{
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private const string InvalidComponent = "Sprite";
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private const string ValidComponent = "Physics";
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private static readonly string Prototypes = $@"
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- type: Tag
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id: ValidTag
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- type: Tag
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id: InvalidTag
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- type: entity
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id: WhitelistDummy
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components:
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- type: ItemSlots
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slots:
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slotName:
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whitelist:
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prototypes:
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- ValidPrototypeDummy
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components:
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- {ValidComponent}
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tags:
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- ValidTag
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- type: entity
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id: InvalidComponentDummy
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components:
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- type: {InvalidComponent}
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- type: entity
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id: InvalidTagDummy
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components:
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- type: Tag
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tags:
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- InvalidTag
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- type: entity
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id: ValidComponentDummy
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components:
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- type: {ValidComponent}
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- type: entity
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id: ValidTagDummy
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components:
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- type: Tag
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tags:
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- ValidTag";
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[Test]
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public async Task Test()
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{
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var serverOptions = new ServerContentIntegrationOption {ExtraPrototypes = Prototypes};
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var server = StartServer(serverOptions);
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await server.WaitIdleAsync();
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var mapManager = server.ResolveDependency<IMapManager>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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await server.WaitAssertion(() =>
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{
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var mapId = GetMainMapId(mapManager);
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var mapCoordinates = new MapCoordinates(0, 0, mapId);
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var validComponent = entityManager.SpawnEntity("ValidComponentDummy", mapCoordinates);
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var validTag = entityManager.SpawnEntity("ValidTagDummy", mapCoordinates);
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var invalidComponent = entityManager.SpawnEntity("InvalidComponentDummy", mapCoordinates);
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var invalidTag = entityManager.SpawnEntity("InvalidTagDummy", mapCoordinates);
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// Test instantiated on its own
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var whitelistInst = new EntityWhitelist
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{
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Components = new[] {$"{ValidComponent}"},
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Tags = new[] {"ValidTag"}
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};
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whitelistInst.UpdateRegistrations();
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Assert.That(whitelistInst, Is.Not.Null);
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Assert.That(whitelistInst.Components, Is.Not.Null);
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Assert.That(whitelistInst.Tags, Is.Not.Null);
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Assert.That(whitelistInst.IsValid(validComponent), Is.True);
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Assert.That(whitelistInst.IsValid(validTag), Is.True);
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Assert.That(whitelistInst.IsValid(invalidComponent), Is.False);
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Assert.That(whitelistInst.IsValid(invalidTag), Is.False);
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// Test from serialized
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var dummy = entityManager.SpawnEntity("WhitelistDummy", mapCoordinates);
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var whitelistSer = dummy.GetComponent<SharedItemSlotsComponent>().Slots.Values.First().Whitelist;
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Assert.That(whitelistSer, Is.Not.Null);
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Assert.That(whitelistSer.Components, Is.Not.Null);
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Assert.That(whitelistSer.Tags, Is.Not.Null);
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Assert.That(whitelistSer.IsValid(validComponent), Is.True);
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Assert.That(whitelistSer.IsValid(validTag), Is.True);
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Assert.That(whitelistSer.IsValid(invalidComponent), Is.False);
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Assert.That(whitelistSer.IsValid(invalidTag), Is.False);
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});
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}
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}
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}
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