* Add test pooling * WIP test pooling changes * Fix Destructible tests * Don't pool unpooled or dummy ticker instances * Change ServerPathfindingDebugSystem to replace existing entries * Fix SaveLoadSaveTest comment * Don't pool StartTest * Comment out global setup * Fix puddle tests * Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit * Update RobustToolbox * Finish fixing tests, make test threads background threads * Bring back pooling * Fix nullable * Update RobustToolbox * Set cvars on server return * Un-pool tests with custom cvars * Update RobustToolbox * Update RobustToolbox * Change where the main tile coordinates are * Remove DisposalUnitTest grid check * Fix test pooling being a fickle bitch * Fix EntitySystemExtensionsTest * Update RobustToolbox * Update RobustToolbox * Make nullable pool settings true * Update RobustToolbox * Wait other way around * We are unitystation now * Update RobustToolbox * Create global setup * Pool some more tests * Fix not properly disconnecting clients before restarting the round * Give more info on ran tests * Standardize default test cvars * Update RobustToolbox * Update RobustToolbox * Pool clients * Fix test order issue * Fix cvars in character creation test not being set properly * Update RobustToolbox * Update RobustToolbox * Rider shut * Update RobustToolbox * Format tests ran better * Update RobustToolbox * Reset RobustToolbox * Reset RobustToolbox harder * Fix one instance of test order causing destructible tests to fail
135 lines
5.1 KiB
C#
135 lines
5.1 KiB
C#
using System.Threading.Tasks;
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using Content.Client.Lobby;
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using Content.Client.Preferences;
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using Content.Server.GameTicking;
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using Content.Server.Preferences.Managers;
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using Content.Shared.CCVar;
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using Content.Shared.Preferences;
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using NUnit.Framework;
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using Robust.Client.State;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Network;
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namespace Content.IntegrationTests.Tests.Lobby
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{
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[TestFixture]
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[TestOf(typeof(ClientPreferencesManager))]
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[TestOf(typeof(ServerPreferencesManager))]
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public class CharacterCreationTest : ContentIntegrationTest
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{
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[Test]
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public async Task CreateDeleteCreateTest()
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{
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var serverOptions = new ServerContentIntegrationOption
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{
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CVarOverrides =
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{
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[CCVars.GameDummyTicker.Name] = "false",
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[CCVars.GameLobbyEnabled.Name] = "true"
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}
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};
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var (client, server) = await StartConnectedServerClientPair(serverOptions: serverOptions);
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var clientNetManager = client.ResolveDependency<IClientNetManager>();
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var clientStateManager = client.ResolveDependency<IStateManager>();
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var clientPrefManager = client.ResolveDependency<IClientPreferencesManager>();
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var serverConfig = server.ResolveDependency<IConfigurationManager>();
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var serverTicker = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<GameTicker>();
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var serverPrefManager = server.ResolveDependency<IServerPreferencesManager>();
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await server.WaitIdleAsync();
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await client.WaitIdleAsync();
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await server.WaitAssertion(() =>
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{
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serverConfig.SetCVar(CCVars.GameDummyTicker, false);
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serverConfig.SetCVar(CCVars.GameLobbyEnabled, true);
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serverTicker.RestartRound();
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});
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Assert.That(serverTicker.RunLevel, Is.EqualTo(GameRunLevel.PreRoundLobby));
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// Need to run them in sync to receive the messages.
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await RunTicksSync(client, server, 1);
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await WaitUntil(client, () => clientStateManager.CurrentState is LobbyState, 600);
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Assert.NotNull(clientNetManager.ServerChannel);
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var clientNetId = clientNetManager.ServerChannel.UserId;
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HumanoidCharacterProfile profile = null;
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await client.WaitAssertion(() =>
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{
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clientPrefManager.SelectCharacter(0);
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var clientCharacters = clientPrefManager.Preferences.Characters;
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Assert.That(clientCharacters.Count, Is.EqualTo(1));
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Assert.That(clientStateManager.CurrentState, Is.TypeOf<LobbyState>());
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profile = HumanoidCharacterProfile.Random();
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clientPrefManager.CreateCharacter(profile);
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clientCharacters = clientPrefManager.Preferences.Characters;
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Assert.That(clientCharacters.Count, Is.EqualTo(2));
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Assert.That(clientCharacters[1].MemberwiseEquals(profile));
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});
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await WaitUntil(server, () => serverPrefManager.GetPreferences(clientNetId).Characters.Count == 2, maxTicks: 60);
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await server.WaitAssertion(() =>
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{
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var serverCharacters = serverPrefManager.GetPreferences(clientNetId).Characters;
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Assert.That(serverCharacters.Count, Is.EqualTo(2));
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Assert.That(serverCharacters[1].MemberwiseEquals(profile));
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});
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await client.WaitAssertion(() =>
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{
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clientPrefManager.DeleteCharacter(1);
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var clientCharacters = clientPrefManager.Preferences.Characters.Count;
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Assert.That(clientCharacters, Is.EqualTo(1));
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});
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await WaitUntil(server, () => serverPrefManager.GetPreferences(clientNetId).Characters.Count == 1, maxTicks: 60);
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await server.WaitAssertion(() =>
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{
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var serverCharacters = serverPrefManager.GetPreferences(clientNetId).Characters.Count;
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Assert.That(serverCharacters, Is.EqualTo(1));
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});
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await client.WaitIdleAsync();
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await client.WaitAssertion(() =>
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{
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profile = HumanoidCharacterProfile.Random();
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clientPrefManager.CreateCharacter(profile);
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var clientCharacters = clientPrefManager.Preferences.Characters;
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Assert.That(clientCharacters.Count, Is.EqualTo(2));
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Assert.That(clientCharacters[1].MemberwiseEquals(profile));
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});
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await WaitUntil(server, () => serverPrefManager.GetPreferences(clientNetId).Characters.Count == 2, maxTicks: 60);
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await server.WaitAssertion(() =>
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{
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var serverCharacters = serverPrefManager.GetPreferences(clientNetId).Characters;
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Assert.That(serverCharacters.Count, Is.EqualTo(2));
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Assert.That(serverCharacters[1].MemberwiseEquals(profile));
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});
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}
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}
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}
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