Files
tbd-station-14/Content.IntegrationTests/Tests/DoAfter/DoAfterServerTest.cs
Javier Guardia Fernández 1508efff54 Add test pooling (#4961)
* Add test pooling

* WIP test pooling changes

* Fix Destructible tests

* Don't pool unpooled or dummy ticker instances

* Change ServerPathfindingDebugSystem to replace existing entries

* Fix SaveLoadSaveTest comment

* Don't pool StartTest

* Comment out global setup

* Fix puddle tests

* Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit

* Update RobustToolbox

* Finish fixing tests, make test threads background threads

* Bring back pooling

* Fix nullable

* Update RobustToolbox

* Set cvars on server return

* Un-pool tests with custom cvars

* Update RobustToolbox

* Update RobustToolbox

* Change where the main tile coordinates are

* Remove DisposalUnitTest grid check

* Fix test pooling being a fickle bitch

* Fix EntitySystemExtensionsTest

* Update RobustToolbox

* Update RobustToolbox

* Make nullable pool settings true

* Update RobustToolbox

* Wait other way around

* We are unitystation now

* Update RobustToolbox

* Create global setup

* Pool some more tests

* Fix not properly disconnecting clients before restarting the round

* Give more info on ran tests

* Standardize default test cvars

* Update RobustToolbox

* Update RobustToolbox

* Pool clients

* Fix test order issue

* Fix cvars in character creation test not being set properly

* Update RobustToolbox

* Update RobustToolbox

* Rider shut

* Update RobustToolbox

* Format tests ran better

* Update RobustToolbox

* Reset RobustToolbox

* Reset RobustToolbox harder

* Fix one instance of test order causing destructible tests to fail
2021-11-06 11:49:59 +01:00

73 lines
2.6 KiB
C#

using System.Threading;
using System.Threading.Tasks;
using Content.Server.DoAfter;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Timing;
namespace Content.IntegrationTests.Tests.DoAfter
{
[TestFixture]
[TestOf(typeof(DoAfterComponent))]
public class DoAfterServerTest : ContentIntegrationTest
{
private const string Prototypes = @"
- type: entity
name: Dummy
id: Dummy
components:
- type: DoAfter
";
[Test]
public async Task TestFinished()
{
Task<DoAfterStatus> task = null;
var options = new ServerIntegrationOptions{ExtraPrototypes = Prototypes};
var server = StartServer(options);
// That it finishes successfully
server.Post(() =>
{
var tickTime = 1.0f / IoCManager.Resolve<IGameTiming>().TickRate;
var mapManager = IoCManager.Resolve<IMapManager>();
mapManager.CreateNewMapEntity(MapId.Nullspace);
var entityManager = IoCManager.Resolve<IEntityManager>();
var mob = entityManager.SpawnEntity("Dummy", MapCoordinates.Nullspace);
var cancelToken = new CancellationTokenSource();
var args = new DoAfterEventArgs(mob, tickTime / 2, cancelToken.Token);
task = EntitySystem.Get<DoAfterSystem>().WaitDoAfter(args);
});
await server.WaitRunTicks(1);
Assert.That(task.Result == DoAfterStatus.Finished);
}
[Test]
public async Task TestCancelled()
{
Task<DoAfterStatus> task = null;
var options = new ServerIntegrationOptions{ExtraPrototypes = Prototypes};
var server = StartServer(options);
server.Post(() =>
{
var tickTime = 1.0f / IoCManager.Resolve<IGameTiming>().TickRate;
var mapManager = IoCManager.Resolve<IMapManager>();
mapManager.CreateNewMapEntity(MapId.Nullspace);
var entityManager = IoCManager.Resolve<IEntityManager>();
var mob = entityManager.SpawnEntity("Dummy", MapCoordinates.Nullspace);
var cancelToken = new CancellationTokenSource();
var args = new DoAfterEventArgs(mob, tickTime * 2, cancelToken.Token);
task = EntitySystem.Get<DoAfterSystem>().WaitDoAfter(args);
cancelToken.Cancel();
});
await server.WaitRunTicks(3);
Assert.That(task.Result == DoAfterStatus.Cancelled, $"Result was {task.Result}");
}
}
}