* Add test pooling * WIP test pooling changes * Fix Destructible tests * Don't pool unpooled or dummy ticker instances * Change ServerPathfindingDebugSystem to replace existing entries * Fix SaveLoadSaveTest comment * Don't pool StartTest * Comment out global setup * Fix puddle tests * Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit * Update RobustToolbox * Finish fixing tests, make test threads background threads * Bring back pooling * Fix nullable * Update RobustToolbox * Set cvars on server return * Un-pool tests with custom cvars * Update RobustToolbox * Update RobustToolbox * Change where the main tile coordinates are * Remove DisposalUnitTest grid check * Fix test pooling being a fickle bitch * Fix EntitySystemExtensionsTest * Update RobustToolbox * Update RobustToolbox * Make nullable pool settings true * Update RobustToolbox * Wait other way around * We are unitystation now * Update RobustToolbox * Create global setup * Pool some more tests * Fix not properly disconnecting clients before restarting the round * Give more info on ran tests * Standardize default test cvars * Update RobustToolbox * Update RobustToolbox * Pool clients * Fix test order issue * Fix cvars in character creation test not being set properly * Update RobustToolbox * Update RobustToolbox * Rider shut * Update RobustToolbox * Format tests ran better * Update RobustToolbox * Reset RobustToolbox * Reset RobustToolbox harder * Fix one instance of test order causing destructible tests to fail
73 lines
2.6 KiB
C#
73 lines
2.6 KiB
C#
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using Content.Server.DoAfter;
|
|
using NUnit.Framework;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Timing;
|
|
|
|
namespace Content.IntegrationTests.Tests.DoAfter
|
|
{
|
|
[TestFixture]
|
|
[TestOf(typeof(DoAfterComponent))]
|
|
public class DoAfterServerTest : ContentIntegrationTest
|
|
{
|
|
private const string Prototypes = @"
|
|
- type: entity
|
|
name: Dummy
|
|
id: Dummy
|
|
components:
|
|
- type: DoAfter
|
|
";
|
|
|
|
[Test]
|
|
public async Task TestFinished()
|
|
{
|
|
Task<DoAfterStatus> task = null;
|
|
var options = new ServerIntegrationOptions{ExtraPrototypes = Prototypes};
|
|
var server = StartServer(options);
|
|
|
|
// That it finishes successfully
|
|
server.Post(() =>
|
|
{
|
|
var tickTime = 1.0f / IoCManager.Resolve<IGameTiming>().TickRate;
|
|
var mapManager = IoCManager.Resolve<IMapManager>();
|
|
mapManager.CreateNewMapEntity(MapId.Nullspace);
|
|
var entityManager = IoCManager.Resolve<IEntityManager>();
|
|
var mob = entityManager.SpawnEntity("Dummy", MapCoordinates.Nullspace);
|
|
var cancelToken = new CancellationTokenSource();
|
|
var args = new DoAfterEventArgs(mob, tickTime / 2, cancelToken.Token);
|
|
task = EntitySystem.Get<DoAfterSystem>().WaitDoAfter(args);
|
|
});
|
|
|
|
await server.WaitRunTicks(1);
|
|
Assert.That(task.Result == DoAfterStatus.Finished);
|
|
}
|
|
|
|
[Test]
|
|
public async Task TestCancelled()
|
|
{
|
|
Task<DoAfterStatus> task = null;
|
|
var options = new ServerIntegrationOptions{ExtraPrototypes = Prototypes};
|
|
var server = StartServer(options);
|
|
|
|
server.Post(() =>
|
|
{
|
|
var tickTime = 1.0f / IoCManager.Resolve<IGameTiming>().TickRate;
|
|
var mapManager = IoCManager.Resolve<IMapManager>();
|
|
mapManager.CreateNewMapEntity(MapId.Nullspace);
|
|
var entityManager = IoCManager.Resolve<IEntityManager>();
|
|
var mob = entityManager.SpawnEntity("Dummy", MapCoordinates.Nullspace);
|
|
var cancelToken = new CancellationTokenSource();
|
|
var args = new DoAfterEventArgs(mob, tickTime * 2, cancelToken.Token);
|
|
task = EntitySystem.Get<DoAfterSystem>().WaitDoAfter(args);
|
|
cancelToken.Cancel();
|
|
});
|
|
|
|
await server.WaitRunTicks(3);
|
|
Assert.That(task.Result == DoAfterStatus.Cancelled, $"Result was {task.Result}");
|
|
}
|
|
}
|
|
}
|