Files
tbd-station-14/Content.IntegrationTests/Tests/DeleteInventoryTest.cs
Javier Guardia Fernández 1508efff54 Add test pooling (#4961)
* Add test pooling

* WIP test pooling changes

* Fix Destructible tests

* Don't pool unpooled or dummy ticker instances

* Change ServerPathfindingDebugSystem to replace existing entries

* Fix SaveLoadSaveTest comment

* Don't pool StartTest

* Comment out global setup

* Fix puddle tests

* Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit

* Update RobustToolbox

* Finish fixing tests, make test threads background threads

* Bring back pooling

* Fix nullable

* Update RobustToolbox

* Set cvars on server return

* Un-pool tests with custom cvars

* Update RobustToolbox

* Update RobustToolbox

* Change where the main tile coordinates are

* Remove DisposalUnitTest grid check

* Fix test pooling being a fickle bitch

* Fix EntitySystemExtensionsTest

* Update RobustToolbox

* Update RobustToolbox

* Make nullable pool settings true

* Update RobustToolbox

* Wait other way around

* We are unitystation now

* Update RobustToolbox

* Create global setup

* Pool some more tests

* Fix not properly disconnecting clients before restarting the round

* Give more info on ran tests

* Standardize default test cvars

* Update RobustToolbox

* Update RobustToolbox

* Pool clients

* Fix test order issue

* Fix cvars in character creation test not being set properly

* Update RobustToolbox

* Update RobustToolbox

* Rider shut

* Update RobustToolbox

* Format tests ran better

* Update RobustToolbox

* Reset RobustToolbox

* Reset RobustToolbox harder

* Fix one instance of test order causing destructible tests to fail
2021-11-06 11:49:59 +01:00

51 lines
1.6 KiB
C#

using System.Threading.Tasks;
using Content.Server.Clothing.Components;
using Content.Server.Inventory.Components;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using static Content.Shared.Inventory.EquipmentSlotDefines;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
public class DeleteInventoryTest : ContentIntegrationTest
{
// Test that when deleting an entity with an InventoryComponent,
// any equipped items also get deleted.
[Test]
public async Task Test()
{
var server = StartServer();
server.Assert(() =>
{
// Spawn everything.
var mapMan = IoCManager.Resolve<IMapManager>();
mapMan.CreateNewMapEntity(MapId.Nullspace);
var entMgr = IoCManager.Resolve<IEntityManager>();
var container = entMgr.SpawnEntity(null, MapCoordinates.Nullspace);
var inv = container.AddComponent<InventoryComponent>();
var child = entMgr.SpawnEntity(null, MapCoordinates.Nullspace);
var item = child.AddComponent<ClothingComponent>();
item.SlotFlags = SlotFlags.HEAD;
// Equip item.
Assert.That(inv.Equip(Slots.HEAD, item, false), Is.True);
// Delete parent.
container.Delete();
// Assert that child item was also deleted.
Assert.That(item.Deleted, Is.True);
});
await server.WaitIdleAsync();
}
}
}