Files
tbd-station-14/Content.IntegrationTests/Tests/Chemistry/TryAllReactionsTest.cs
Javier Guardia Fernández 1508efff54 Add test pooling (#4961)
* Add test pooling

* WIP test pooling changes

* Fix Destructible tests

* Don't pool unpooled or dummy ticker instances

* Change ServerPathfindingDebugSystem to replace existing entries

* Fix SaveLoadSaveTest comment

* Don't pool StartTest

* Comment out global setup

* Fix puddle tests

* Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit

* Update RobustToolbox

* Finish fixing tests, make test threads background threads

* Bring back pooling

* Fix nullable

* Update RobustToolbox

* Set cvars on server return

* Un-pool tests with custom cvars

* Update RobustToolbox

* Update RobustToolbox

* Change where the main tile coordinates are

* Remove DisposalUnitTest grid check

* Fix test pooling being a fickle bitch

* Fix EntitySystemExtensionsTest

* Update RobustToolbox

* Update RobustToolbox

* Make nullable pool settings true

* Update RobustToolbox

* Wait other way around

* We are unitystation now

* Update RobustToolbox

* Create global setup

* Pool some more tests

* Fix not properly disconnecting clients before restarting the round

* Give more info on ran tests

* Standardize default test cvars

* Update RobustToolbox

* Update RobustToolbox

* Pool clients

* Fix test order issue

* Fix cvars in character creation test not being set properly

* Update RobustToolbox

* Update RobustToolbox

* Rider shut

* Update RobustToolbox

* Format tests ran better

* Update RobustToolbox

* Reset RobustToolbox

* Reset RobustToolbox harder

* Fix one instance of test order causing destructible tests to fail
2021-11-06 11:49:59 +01:00

75 lines
2.9 KiB
C#

using System;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reaction;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.IntegrationTests.Tests.Chemistry
{
[TestFixture]
[TestOf(typeof(ReactionPrototype))]
public class TryAllReactionsTest : ContentIntegrationTest
{
[Test]
public async Task TryAllTest()
{
var server = StartServer();
await server.WaitIdleAsync();
var entityManager = server.ResolveDependency<IEntityManager>();
var prototypeManager = server.ResolveDependency<IPrototypeManager>();
var mapManager = server.ResolveDependency<IMapManager>();
var coordinates = GetMainEntityCoordinates(mapManager);
foreach (var reactionPrototype in prototypeManager.EnumeratePrototypes<ReactionPrototype>())
{
//since i have no clue how to isolate each loop assert-wise im just gonna throw this one in for good measure
Console.WriteLine($"Testing {reactionPrototype.ID}");
IEntity beaker;
Solution component = null;
server.Assert(() =>
{
beaker = entityManager.SpawnEntity("BluespaceBeaker", coordinates);
Assert.That(EntitySystem.Get<SolutionContainerSystem>()
.TryGetSolution(beaker.Uid, "beaker", out component));
foreach (var (id, reactant) in reactionPrototype.Reactants)
{
Assert.That(EntitySystem.Get<SolutionContainerSystem>()
.TryAddReagent(beaker.Uid, component, id, reactant.Amount, out var quantity));
Assert.That(reactant.Amount, Is.EqualTo(quantity));
}
});
await server.WaitIdleAsync();
server.Assert(() =>
{
//you just got linq'd fool
//(i'm sorry)
var foundProductsMap = reactionPrototype.Products
.Concat(reactionPrototype.Reactants.Where(x => x.Value.Catalyst).ToDictionary(x => x.Key, x => x.Value.Amount))
.ToDictionary(x => x, x => false);
foreach (var reagent in component.Contents)
{
Assert.That(foundProductsMap.TryFirstOrNull(x => x.Key.Key == reagent.ReagentId && x.Key.Value == reagent.Quantity, out var foundProduct));
foundProductsMap[foundProduct.Value.Key] = true;
}
Assert.That(foundProductsMap.All(x => x.Value));
});
}
}
}
}