Files
tbd-station-14/Content.IntegrationTests/Tests/Atmos/GasMixtureTest.cs
Javier Guardia Fernández 1508efff54 Add test pooling (#4961)
* Add test pooling

* WIP test pooling changes

* Fix Destructible tests

* Don't pool unpooled or dummy ticker instances

* Change ServerPathfindingDebugSystem to replace existing entries

* Fix SaveLoadSaveTest comment

* Don't pool StartTest

* Comment out global setup

* Fix puddle tests

* Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit

* Update RobustToolbox

* Finish fixing tests, make test threads background threads

* Bring back pooling

* Fix nullable

* Update RobustToolbox

* Set cvars on server return

* Un-pool tests with custom cvars

* Update RobustToolbox

* Update RobustToolbox

* Change where the main tile coordinates are

* Remove DisposalUnitTest grid check

* Fix test pooling being a fickle bitch

* Fix EntitySystemExtensionsTest

* Update RobustToolbox

* Update RobustToolbox

* Make nullable pool settings true

* Update RobustToolbox

* Wait other way around

* We are unitystation now

* Update RobustToolbox

* Create global setup

* Pool some more tests

* Fix not properly disconnecting clients before restarting the round

* Give more info on ran tests

* Standardize default test cvars

* Update RobustToolbox

* Update RobustToolbox

* Pool clients

* Fix test order issue

* Fix cvars in character creation test not being set properly

* Update RobustToolbox

* Update RobustToolbox

* Rider shut

* Update RobustToolbox

* Format tests ran better

* Update RobustToolbox

* Reset RobustToolbox

* Reset RobustToolbox harder

* Fix one instance of test order causing destructible tests to fail
2021-11-06 11:49:59 +01:00

92 lines
3.0 KiB
C#

using System.Threading.Tasks;
using Content.Server.Atmos;
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Atmos;
using NUnit.Framework;
using Robust.Shared.GameObjects;
namespace Content.IntegrationTests.Tests.Atmos
{
[TestFixture]
[TestOf(typeof(GasMixture))]
public class GasMixtureTest : ContentIntegrationTest
{
[Test]
public async Task TestMerge()
{
var server = StartServer();
await server.WaitIdleAsync();
var atmosphereSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<AtmosphereSystem>();
server.Assert(() =>
{
var a = new GasMixture(10f);
var b = new GasMixture(10f);
a.AdjustMoles(Gas.Oxygen, 50);
b.AdjustMoles(Gas.Nitrogen, 50);
// a now has 50 moles of oxygen
Assert.That(a.TotalMoles, Is.EqualTo(50));
Assert.That(a.GetMoles(Gas.Oxygen), Is.EqualTo(50));
// b now has 50 moles of nitrogen
Assert.That(b.TotalMoles, Is.EqualTo(50));
Assert.That(b.GetMoles(Gas.Nitrogen), Is.EqualTo(50));
atmosphereSystem.Merge(b, a);
// b now has its contents and the contents of a
Assert.That(b.TotalMoles, Is.EqualTo(100));
Assert.That(b.GetMoles(Gas.Oxygen), Is.EqualTo(50));
Assert.That(b.GetMoles(Gas.Nitrogen), Is.EqualTo(50));
// a should be the same, however.
Assert.That(a.TotalMoles, Is.EqualTo(50));
Assert.That(a.GetMoles(Gas.Oxygen), Is.EqualTo(50));
});
await server.WaitIdleAsync();
}
[Test]
[TestCase(0.5f)]
[TestCase(0.25f)]
[TestCase(0.75f)]
[TestCase(1f)]
[TestCase(0f)]
[TestCase(Atmospherics.BreathPercentage)]
public async Task RemoveRatio(float ratio)
{
var server = StartServer();
server.Assert(() =>
{
var a = new GasMixture(10f);
a.AdjustMoles(Gas.Oxygen, 100);
a.AdjustMoles(Gas.Nitrogen, 100);
var origTotal = a.TotalMoles;
// we remove moles from the mixture with a ratio.
var b = a.RemoveRatio(ratio);
// check that the amount of moles in the original and the new mixture are correct.
Assert.That(b.TotalMoles, Is.EqualTo(origTotal * ratio));
Assert.That(a.TotalMoles, Is.EqualTo(origTotal - b.TotalMoles));
Assert.That(b.GetMoles(Gas.Oxygen), Is.EqualTo(100 * ratio));
Assert.That(b.GetMoles(Gas.Nitrogen), Is.EqualTo(100 * ratio));
Assert.That(a.GetMoles(Gas.Oxygen), Is.EqualTo(100 - b.GetMoles(Gas.Oxygen)));
Assert.That(a.GetMoles(Gas.Nitrogen), Is.EqualTo(100 - b.GetMoles(Gas.Nitrogen)));
});
await server.WaitIdleAsync();
}
}
}