* Refactor PuddleComponent * Move puddle effects into separate RSIs Basically egg/tomato/powder puddle will be moved into separate /Textures/Fluids RSIs * Fix YAML for puddles * Fix issues sloth pointed out. * Ensure Puddle Component are properly added when spawned * Remove unnecessary method init puddle with starting maxVolume * Addressed ElectroSr comments * Add Resolves * Try fix error in ensureSolution * Puddle unanchoring * Address some issues with puddles * Fix continue -> return
220 lines
7.5 KiB
C#
220 lines
7.5 KiB
C#
using System;
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using System.Threading.Tasks;
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using Content.Server.Fluids.Components;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Coordinates;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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namespace Content.IntegrationTests.Tests.Fluids
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{
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[TestFixture]
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[TestOf(typeof(PuddleComponent))]
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public class PuddleTest : ContentIntegrationTest
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{
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[Test]
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public async Task TilePuddleTest()
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{
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var server = StartServerDummyTicker();
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await server.WaitIdleAsync();
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var mapManager = server.ResolveDependency<IMapManager>();
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var pauseManager = server.ResolveDependency<IPauseManager>();
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var tileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
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EntityCoordinates coordinates = default;
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// Build up test environment
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server.Post(() =>
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{
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// Create a one tile grid to spill onto
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var mapId = mapManager.CreateMap();
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pauseManager.AddUninitializedMap(mapId);
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var gridId = new GridId(1);
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if (!mapManager.TryGetGrid(gridId, out var grid))
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{
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grid = mapManager.CreateGrid(mapId, gridId);
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}
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var tileDefinition = tileDefinitionManager["underplating"];
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var tile = new Tile(tileDefinition.TileId);
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coordinates = grid.ToCoordinates();
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grid.SetTile(coordinates, tile);
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pauseManager.DoMapInitialize(mapId);
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});
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await server.WaitIdleAsync();
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server.Assert(() =>
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{
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var solution = new Solution("water", ReagentUnit.New(20));
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var puddle = solution.SpillAt(coordinates, "PuddleSmear");
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Assert.NotNull(puddle);
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});
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await server.WaitIdleAsync();
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}
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[Test]
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public async Task SpaceNoPuddleTest()
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{
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var server = StartServerDummyTicker();
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await server.WaitIdleAsync();
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var mapManager = server.ResolveDependency<IMapManager>();
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var pauseManager = server.ResolveDependency<IPauseManager>();
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IMapGrid grid = null;
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// Build up test environment
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server.Post(() =>
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{
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var mapId = mapManager.CreateMap();
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pauseManager.AddUninitializedMap(mapId);
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var gridId = new GridId(1);
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if (!mapManager.TryGetGrid(gridId, out grid))
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{
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grid = mapManager.CreateGrid(mapId, gridId);
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}
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});
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await server.WaitIdleAsync();
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server.Assert(() =>
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{
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var coordinates = grid.ToCoordinates();
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var solution = new Solution("water", ReagentUnit.New(20));
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var puddle = solution.SpillAt(coordinates, "PuddleSmear");
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Assert.Null(puddle);
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});
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await server.WaitIdleAsync();
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}
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[Test]
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public async Task PuddlePauseTest()
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{
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var server = StartServer();
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await server.WaitIdleAsync();
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var sMapManager = server.ResolveDependency<IMapManager>();
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var sPauseManager = server.ResolveDependency<IPauseManager>();
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var sTileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
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var sGameTiming = server.ResolveDependency<IGameTiming>();
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var sEntityManager = server.ResolveDependency<IEntityManager>();
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MapId sMapId = default;
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IMapGrid sGrid;
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GridId sGridId = default;
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IEntity sGridEntity = null;
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EntityCoordinates sCoordinates = default;
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// Spawn a paused map with one tile to spawn puddles on
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await server.WaitPost(() =>
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{
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sMapId = sMapManager.CreateMap();
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sPauseManager.SetMapPaused(sMapId, true);
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sGrid = sMapManager.CreateGrid(sMapId);
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sGridId = sGrid.Index;
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sGridEntity = sEntityManager.GetEntity(sGrid.GridEntityId);
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sGridEntity.Paused = true; // See https://github.com/space-wizards/RobustToolbox/issues/1444
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var tileDefinition = sTileDefinitionManager["underplating"];
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var tile = new Tile(tileDefinition.TileId);
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sCoordinates = sGrid.ToCoordinates();
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sGrid.SetTile(sCoordinates, tile);
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});
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// Check that the map and grid are paused
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await server.WaitAssertion(() =>
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{
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Assert.True(sPauseManager.IsGridPaused(sGridId));
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Assert.True(sPauseManager.IsMapPaused(sMapId));
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Assert.True(sGridEntity.Paused);
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});
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float evaporateTime = default;
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PuddleComponent puddle = null;
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EvaporationComponent evaporation;
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var amount = 2;
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// Spawn a puddle
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await server.WaitAssertion(() =>
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{
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var solution = new Solution("water", ReagentUnit.New(amount));
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puddle = solution.SpillAt(sCoordinates, "PuddleSmear");
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// Check that the puddle was created
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Assert.NotNull(puddle);
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evaporation = puddle.Owner.GetComponent<EvaporationComponent>();
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puddle.Owner.Paused = true; // See https://github.com/space-wizards/RobustToolbox/issues/1445
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Assert.True(puddle.Owner.Paused);
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// Check that the puddle is going to evaporate
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Assert.Positive(evaporation.EvaporateTime);
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// Should have a timer component added to it for evaporation
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Assert.That(evaporation.Accumulator, Is.EqualTo(0f));
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evaporateTime = evaporation.EvaporateTime;
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});
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// Wait enough time for it to evaporate if it was unpaused
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var sTimeToWait = (5 + (int)Math.Ceiling(amount * evaporateTime * sGameTiming.TickRate));
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await server.WaitRunTicks(sTimeToWait);
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// No evaporation due to being paused
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await server.WaitAssertion(() =>
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{
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Assert.True(puddle.Owner.Paused);
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// Check that the puddle still exists
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Assert.False(puddle.Owner.Deleted);
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});
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// Unpause the map
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await server.WaitPost(() => { sPauseManager.SetMapPaused(sMapId, false); });
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// Check that the map, grid and puddle are unpaused
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await server.WaitAssertion(() =>
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{
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Assert.False(sPauseManager.IsMapPaused(sMapId));
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Assert.False(sPauseManager.IsGridPaused(sGridId));
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Assert.False(puddle.Owner.Paused);
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// Check that the puddle still exists
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Assert.False(puddle.Owner.Deleted);
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});
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// Wait enough time for it to evaporate
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await server.WaitRunTicks(sTimeToWait);
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// Puddle evaporation should have ticked
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await server.WaitAssertion(() =>
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{
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// Check that the puddle is unpaused
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Assert.False(puddle.Owner.Paused);
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// Check that puddle has been deleted
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Assert.True(puddle.Deleted);
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});
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}
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}
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}
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