* Early commit * Early commit 2 * merging master broke my git * does anyone even read these * life is fleeting * it just works * this time passing integration tests * Remove hashset yaml serialization for now * You got a license for those nullables? * No examine, no context menu, part and mechanism parenting and visibility * Fix wrong brain sprite state * Removing layers was a mistake * just tear body system a new one and see if it still breathes * Remove redundant code * Add that comment back * Separate damage and body, component states, stomach rework * Add containers for body parts * Bring layers back pls * Fix parts magically changing color * Reimplement sprite layer visibility * Fix tests * Add leg test * Active legs is gone Crab rave * Merge fixes, rename DamageState to CurrentState * Remove IShowContextMenu and ICanExamine
27 lines
682 B
C#
27 lines
682 B
C#
using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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namespace Content.Shared.Utility
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{
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public static class TransformExtensions
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{
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public static void AttachToGrandparent(this ITransformComponent transform)
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{
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var grandParent = transform.Parent?.Parent;
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if (grandParent == null)
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{
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transform.AttachToGridOrMap();
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return;
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}
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transform.AttachParent(grandParent);
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}
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public static void AttachToGrandparent(this IEntity entity)
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{
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AttachToGrandparent(entity.Transform);
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}
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}
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}
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