* WIP changes * Merge conflict fixes * Bring pull controlelr to current year * Sync and predict PullController on the client * Clean imports * Slow down pullers and make pulling tighter * Stop pulls on pullable or puller component removals * Make pulling not occur when moving towards the pulled entity
12 lines
281 B
C#
12 lines
281 B
C#
using Robust.Shared.GameObjects.Components;
|
|
|
|
namespace Content.Shared.Physics.Pull
|
|
{
|
|
public class PullStoppedMessage : PullMessage
|
|
{
|
|
public PullStoppedMessage(IPhysicsComponent puller, IPhysicsComponent pulled) : base(puller, pulled)
|
|
{
|
|
}
|
|
}
|
|
}
|