Files
tbd-station-14/Content.Shared/Physics/Pull/PullStoppedMessage.cs
DrSmugleaf b1fe4bad01 Add client pulling prediction (#2041)
* WIP changes

* Merge conflict fixes

* Bring pull controlelr to current year

* Sync and predict PullController on the client

* Clean imports

* Slow down pullers and make pulling tighter

* Stop pulls on pullable or puller component removals

* Make pulling not occur when moving towards the pulled entity
2020-10-16 20:35:09 +02:00

12 lines
281 B
C#

using Robust.Shared.GameObjects.Components;
namespace Content.Shared.Physics.Pull
{
public class PullStoppedMessage : PullMessage
{
public PullStoppedMessage(IPhysicsComponent puller, IPhysicsComponent pulled) : base(puller, pulled)
{
}
}
}